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Sunday, September 30, 2007

Double assault points (Final Fantasy 7 vincent)

All you have to do is be the one using the band(leader). When you get to the last selection screen right before you enter the Assault, have all your party members disconnect, (I'm not sure if they are able to disband at this moment, but that might work too.) Then go into assault. Now the game thinks you are soloing assault, instead of having a party to do it. So therefor, you get ALL the assault points.



An example of this is Ilrusi Atoll lvl1 Golden Salvage Assault. Summoners can easily solo this one, but the minimum requirement is to have at least 3 people in party. Today I was doing this and right when I entered, one of my party members dced. So when I finished it, instead of the usual 1000 Assault points for 3 people, I got 1650 and other guy that didn't dced got 1500.

Get to Level 75 super fast (Final Fantasy movie)

Requirements: You need a group of level 30ies who all have access to CoP and the Promyvions access quest done. The better balanced the group is the faster you will get ahead.



Go to Promyvion Holla to the third floor. All mobs you encounter there are IT and VT. Start pulling from a safe spot and keep going. You are all still lvl 30 there, but without the cap you level up. This means you do not need to buy lvl 40, 50 and 60 armor/weapons. The mobs give nice experience and drops aren't that bad.



This is especially usefull when you have troubles joining groups because of the lack of funds for decent equipment. Of course this results in some skill problems which take a while to solve later on. In any case it's an easy and reliable way to get a lvl 75 character.

Saturday, September 29, 2007

ToAU mission hack reveals treasure chests instantly (Final Fantasy trailer)

In the new ToAU city: Whitegate, you can easily clear the Ilrusi Atoll Assault mission. You have to find the correct chest out of 20. 19 of the treasure chests are monsters in disguise. Only one of them is the real one. But this isn't a problem.



Just go into My Computer to C:/Program Files/PlayOnline/SquareEnix/FINAL FANTASY XI/ROM/8 and go down to file number 113.. replace it with any other DAT file you want. Just make sure to backup file number 113 and rename the file you are putting in its place to 113.

Changing the new files name like that will trick the game into thinking its the exact same file.



Now all treasure chests will appear to you as whatever you replaced that file with. All you have to do now is run around until you see something labeled 'Treasure Chest' but looks nothing like one.. and that will be the chest that doesn't kill you. Open it and run back to the start MISSION COMPLETE! You may do this once a day for as long as you want.



Enjoy the easy Assault points!

Airship Fun Bug (Final Fantasy 1)


This isn't easy to do, but it's possible, so bear with me.



Principal: Nothing fancy, just the ability to get to places on the airship that you shouldn't be able to go, such as on the awning, or in the motor, or even fall off the side.







Practice: when riding the airship, go to the upper deck, turn left as you come up the stairs, go straight to the edge of the ship. Then go left about halfway down the ledge (past the midpoint of the ship) and you'll notice there is a small point in the edge that acts like sort of a corner. If you run straight at this little 'corner' and gradually change your viewpoint, you can climb up onto the railing. If you stop yourself on the rail (and not fall off the edge), then you can follow the rail just about anywhere on the ship. You can drop off onto the loading platforms, sit up on the awning, or climb inside the engine.


If that doesn't work and you need FFXI gil fast I recommend The MMORPG Exchange Final Fantasy XI Gil providers. They've been in business since the game started, delivers directly to your mog house even when you're away, and are fairly priced.


Have Fun!


San D'oria Tips

The Furthest tower north of Giddeus in West Saru there is a constant spawn of goblins and bats in a small area. You can solo them easily with a level 8-10 character. With signet the goblins will drop fire crystals and the bats will drop wind crystals as well as the goblin armor which sells for 200-400 gil. The goblins will also drop gil themselves. A ton of loot for you collect and sell within this area. Ideal for low levels to start earning in some extra gils off leveling.

Friday, September 28, 2007

FFXI Windower, Final Fantasy XI Windower

FFXI Windower ImageFFXI Windower is a program that allows you to play Final Fantasy XI in windowed mode when playing the game on a PC.


The TOS of FFXI prohibits the use of this program and considers it a form of cheating.


So what does FFXI Windower do and why use it.


Well this program simulates a full-screen enviornment in a window so that your FFXI game thinks it's in full-screen mode, but it allows you to multi-task. So while you are playing Final Fantasy XI you can check stock quotes, e-mail, IRC, Instant Messenger, and a ton of other things.


In this day and age many people cannot live without their messenger program so I think it's a great little harmless program that only enhances your FFXI game experience.

FFXI Cheats & Bots, Final Fantasy XI Cheats

size=2>Cheatlang=en-us>s in FFXI is a broad category of activities, all of which are generally regarded as modifying the game experience in a way that gives a player an unfair advantage over the other players.  Different activities constitute cheats, as it is often a matter of consensus opinion.



Cheats exists inlang=en-us> not just FFXI but in all multiplayer online computer games. While there have always been cheat codes and other ways to make single player games easier, most developers attempt to prevent it in multiplayer games. With the release of the first popular Internet multiplayer games cheating took on new dimensions. Previously it was rather easy to see if the other players cheated, as most games were played on local networks or consoles. The Internet changed that by increasing the popularity of multiplayer games, giving the players anonymity, and giving people an avenue to communicatelang=en-us> Final Fantasy XI cheats.


Types of lang=en-us>FFXI Cheats:


User Settings (MODS) - Typically a player can change settings within a game to make it suit their play style and system. These alterations are not generally not cheats, except in extreme circumstances. Changing the keyboard layout to make it easier to use is for example usually accepted. But issues such as changing in-game player models and textures, or modifying the brightness or gamma in order to make it easier to see in dark areas are sometimes borderline cheats in FFXI.


size=2>Exploits - Usually included in this concept of cheats is the use of existing bugs or gameplay aspects unintended by the Final Fantasy XI developers known as exploits. Gamers are divided as to whether all exploitation is a cheat, though most consider exploits as cheats if they are particularly unfair. It is also difficult to classify some activities as exploits, because sometimes unintended features in the FFXI game can make them much more fun to play. However, most exploits are unbalancing to Final Fantasy, and are called cheats because they are based on mistakes by Square Enix .


External Software (BOTS) - The most unbalancing cheats in FFXI usually come from external software. Either the program that runs the game is modified to allow the player to cheat, or other software is run which produces the same results.  Wallhacks, aimbots, and other cheats fall into this category.


Preventing lang=en-us>Final Fantasy XI Cheats


It lang=en-us>is not financially wise for Final Fantasy developers Square Enix to fight "cheaters" lang=en-us>using cheats.  These players using cheats bring in revenue just like normal players in the game. Players are often less concerned about these circumstances because it might be debatable if the actions in question are a form of lang=en-us>a cheat.  That said Square Enix has banned an untold number of players in FFXI that it considered were using cheats and breaking the Terms of Service for Final Fantasy XI.

Thursday, September 27, 2007

FFXI, Final Fantasy XI, Final Fantasy Online - Explained

Final Fantasy XI takes place in a world named Vana'diel.


There are currently 31 servers available for play. These worlds are named after summoned creatures from earlier Final Fantasy games (Diabolos, Ifrit, Ramuh etc.). PC and PS2 and Xbox 360 players from across all nationalities play together on all servers.



A player is allocated to a random world when they create their first character. Subsequent characters will be assigned to the same server unless the player has obtained a world pass to another server. A worldpass (a 10-digit passcode), when given to a player, will allow the player access to a particular world. Once on a world, a player may not move to another world, except during World Migration which only happens when there is an imbalance in server population.



FFXI Explained ImageThe four main cities in Vana'diel are the cities of Bastok, San d'Oria, Windurst, and Jeuno. The rest of Vana'diel is made up of a number of outdoor, dungeon, and minor town areas that have a complex topology. While most areas are accessible by walking, various modes of transportation facilitate movement. Each area in FFXI is quite large and much of the game play consists of getting from point A to point B.



FFXI Forms of Transportation:




  • Walking/Running
  • Chocobo Rental (Requires completion of the Chocobo's Wounds Quest to acquire a license)
  • Ferry (Selbina<->Mhaura)
  • Barge (Bibiki Bay<->Purgonorgo Isle, Carpenter's Landing)
  • Airship -- Airship Pass obtainable via any of the following methods:

    -Purchase for 500,000 gil

    -Earned by achieving Rank 5

    -Completion of the Khazam Airship Pass Quest [2] or purchase pass for 150,000 gil (Airship to Khazam only)

  • Teleport (White Mage spell) to various Crags around the world
  • Warp (Black Mage spell)/Instant Warp (scroll) to a specified Home Point
  • Outpost Teleport (Requires completion of Regional Supply quest
  • Bloodporting (Also called: Deathwarp. When a player dies to return to one's homepoint, this is done on purpose)
  • Certain items also have the affect to Teleport, Outpost Teleport and Warp (Mea-Ring, Scroll of Instant Warp, etc).



FFXI People and Politics:


Races



There are five races that a player may choose from in Final Fantasy XI:






Elvaan — the "Elves" of Final Fantasy XI. Steeped in the tradition of knighthood, the Elvaan consider themselves better than the other races. There are male and female Elvaan. They founded the Kingdom of San d'Oria and the Marquisiate of Tavnazia.


Hume — An adaptable race most resembling humans. There are male and female Humes. They formed the Republic of Bastok and the Grand Duchy of Jeuno using the mineral resources of the surrounding area.


Galka — large, beast-like humanoids who possess incredible strength and endurance. The Galka reproduce through reincarnation and therefore have no specific gender, though the race is generally considered male. They form the minority population of the Republic of Bastok but originated in the lands of Kuzotz in the far south, where their civilization was destroyed by the Antican beastmen.


Mithra — Cat-like humanoids with agility and grace. There are very few male Mithra and only females venture into Vana'diel. They live in the Federation of Windurst and the tropical island of Kazham. It has been hinted that Mithras from Kazham come from a southern island known as Tsahya.


Tarutaru — Tiny humanoids with incredible intellect and an innate talent for magic. They founded the Federation of Windurst.



The following two races are featured in the main Final Fantasy storyline and its expansions.






Zilart — An ancient race that existed 10,000 years before the present events. Their continued attempts to open the Gate of the Gods is the focus of the Rise of the Zilart storyline. In the game's second expansion "Chains of Promathia," the Zilart are revealed to be alive and well.



Kuluu - An ancient race that existed during the same time period as the Zilart and were considered inferior to them. Only two Kuluu have survived until the present day, however they were unaccounted for until the Chains of Promathia storyline began.



FFXI Beastmen



There are different races that oppose the original 5, called the Beastmen. These are made up of the following species, most of which together follow the Shadow Lord behind the original story's misfortunes:




  • Aerns (Lumoria/Al'Taeiu/Sea's version of beastmen.)
  • Ahriman (Flying demons with 1 large eye.)
  • Antica (Ant-like humanoids.)
  • Bugbears (Genetically enhanced Moblin slaves.)
  • Corses (Undead beastmen.)
  • Fomors (Undead versions of the 5 races.)
  • Gigas (Giants.)
  • Goblins (Diverse,intelligient beastmen.)
  • Imps (Diminutive, cowardly species of demons.)
  • Kindred (Beastmen known as Demons that were created by the Shadow Lord.
  • Lamiae (Form of organic weapon called chimera created from parts of various organisms.)
  • Moblins (A tribe of goblins that are mobile.)
  • Orcs (Orcish brutes.)
  • Quadav (Turtle-like humanoids.)
  • Sahagin (Fish-like humanoids.)
  • Taurus (Large species of demons.)
  • Tonberries (Kuluu mutated by the Meltdown.)
  • Yagudo (Bird-like humanoids.)



Final Fantasy National Allegiance:


At the start of the game, players may choose whether to side with Bastok, San d'Oria or Windurst. Players who select the "Home Nation" for their specific race get a nation specific ring. The objective of implementing national allegiances is to fight for your country and help it conquer as much of Vana'diel as possible. Engaging in successful battles (while having Signet on) with the enemy in each region will earn Regional Influence points for the Nation the player character belongs to. At the end of every week (at midnight Japan time on Sunday night), a Conquest Tally will be conducted. The Nation with the highest influence will control the region for the week. If the ratio of player deaths to beastmen deaths gets too high, the region falls under Beastmen control, preventing many of these activities until a nation regains control.



Advantages of controlling a region include:




  • Regional Vendors will now supply Regional products to your home nation.
  • Outpost Teleport will now be cheaper for that region.
  • Ability to renew Signet at the Outpost or any outpost guard.
  • Ability to set Homepoint in the region with no charge



FFXI Job Selections:



One of Final Fantasy XI's most dynamic features is the flexibility of its job system, adapted from previous Final Fantasy titles. Players are able to change their jobs in their residence freely and without penalty, allowing the player to experiment with a variety of play styles before settling on a single one.



There are currently (November 2005) a total of 15 jobs to choose from. Players may choose one of the following six basic Jobs to start with (most likely in homage to the six job classes available in the original Final Fantasy.)



Final Fantasy Online Standard Jobs:


Warrior (WAR): A melee class with high proficiency in many weapon types, especially the Great Axe or one-handed Axe. Offensively and defensively balanced. The WAR's main ability is Provoke, which draws the attention of the target. In party mode, this is often used to protect magic-wielding jobs when they draw the enemy's attention. Another Warrior ability is Double Attack, which randomly adds a second strike to a melee attack. The Warrior's 2-hour ability, Mighty Strikes, guarantees critical hits for 30 seconds.


Thief (THF): A melee class with crucial enmity control abilities. In party situations, responsible for managing enmity with high-damage back-stabbing abilities. Thieves often use daggers, swords or hand-to-hand weapons to deal massive spike damage. At level 15, Thieves gain a technique called Sneak Attack, which causes a high damage critical hit when positioned behind an enemy. At level 30, Thieves gain the Trick Attack ability which requires them to attack the mob behind another Player Character. This will then transfer the enmity to the player character in front of the thief. At this point, Thieves are able to perform SATA, an acronym for Sneak-Attack-Trick-Attack, which involves activating both of those abilities to create and transfer a large amount of enmity to another party member (when the party member is behind the enemy, between the Thief and target). Thief abilities besides SATA include Steal, which sometimes robs opponents of items, and Flee, which increases movement speed. The Thief's 2-hour ability, Perfect Dodge, allows the Thief to dodge all melee attacks for the next 30 seconds (although ranged attacks and magic will still hit normally).


Monk (MNK): A melee class with high HP and damage output. Almost always found with Hand-to-Hand weapons, the Monk also has some proficiency with staves. Monk abilities include Boost, a stackable ability which increases the power of the next melee attack, and Chi Blast, a long-range energy attack. The Monk's 2-hour ability, Hundred Fists, enables nonstop melee attacks for 60 seconds.


White Mage (WHM): A mage class that specializes in healing and restorative magic, as well as enhancing and some enfeebling magic. White mages use clubs and staves almost exclusively and may also equip shields. White Mage abilities include Divine Seal, which doubles the power of the next curative spell, and Auto-Regen, which gives constant HP regeneration. The White Mage's 2-hour ability, Benediction, instantly restores full HP to the whole party. The downside of using Benediction during battle is an extreme increase in enmity toward the White Mage due to sheer amount of HP healed.


Black Mage (BLM): A mage class that specializes in "nuking" by using damaging magic. Black Mages use staves and clubs almost exclusively and, unlike the White Mage, may equip very few shields. Black Mage abilities include Elemental Seal, which raises the accuracy of the next spell cast, and Conserve MP, which may randomly lower the MP cost of a spell. The Black Mage's 2-hour ability is Manafont, which allows the player to cast spells without consuming MP, which cannot be interrupted, for 30 seconds.


Red Mage (RDM): A mage/melee hybrid class with particular aptitude for enhancing and enfeebling magic. It is a point of some contention whether low-level RDMs are better off using their weapons in combat or staying back with the other mages, though it is generally preferred that they choose the latter at higher levels. Red Mages may equip a variety of weapons from swords and daggers for melee damage to wands and staves for stat bonuses. Particular interest of this job is the exclusive Red Mage spell of Refresh which regenerates a total of 150 MP at 3 MP every 3 seconds. Red Mage abilities include Fast Cast, which quickens spellcasting, and Convert, which swaps current HP and MP pools. The Red Mage's 2-hour ability, Chainspell, allows instantaneous and uninterruptible spellcasting for 30 seconds.





FFXI Extra Jobs



Once a player attains level 30 with any one of the above classes, the player may complete quests to obtain the extra jobs:



Dark Knight (DRK): A melee class possessing very high attack, low defense, and capable of casting some black magic spells. Commonly uses a Scythe and/or Great Sword. Dark Knight abilities include Souleater, which sacrifices HP for added attack damage, and Last Resort, which sacrifices defense for added attack damage. Dark Knights are very strong against arcana. The DRK's 2-hour ability, Blood Weapon, produces a large HP drain effect for every melee attack for 30 seconds.



Paladin (PLD): A melee class who possess very high defense, low attack and are capable of casting some white magic spells. Paladins are often found with swords, but may be seen using staves or greatswords as well. Paladin abilities include Shield Bash, a blunt attack, and Cover, which allows the Paladin to take damage in place of a party member. Paladins are strong against the undead. The Paladin's 2-hour ability, Invincible, reduces all physical damage taken by the Paladin to 0 for 30 seconds. In addition, Invincible generates the highest amount of enmity of any action in the game -- Paladins often use Invincible in tandem with the White Mage's Benediction ability, to counter the high enmity generated by the latter.



Beastmaster (BST): A pet/melee class that can tame monsters to do their bidding. Beastmasters are the only job capable of gaining significant experience points without a group above the lowest levels. Beastmasters are commonly found with an axe. Abilities include Charm, which tames monsters, Call Beast, which creates a pet that lasts 20+ minutes, and Sic, which commands pets to perform their special attack. Beastmasters are very strong against a multitude of enemy types. The Beastmaster's 2-hour ability, Familiar, extends the duration of a charm, and slightly increases pet potency. A recent patch has made it so that Beastmasters now get 100% of the experience when using a monster summoned with Call Beast.



Ranger (RNG): A melee class that specialises in ranged weapons. Because ammunition is expensive, Rangers essentially pay for their damage output and the upper limit on what can be spent (and thus how much damage can be dealt) is very high. Rangers use bows, crossbows, guns for ranged damage as well as daggers or axes for close-range melee damage. Ranger abilities include Barrage, which fires multiple arrows at once, and Shadowbind, which binds a target in place. However, due to an update regarding the mechanics of the class late-July 2005, Ranger's pay-what-you-deal ratio was severely curbed by an average of 30% less damage-per-hit if the Ranger continues to use the old play style. The mechanics of the new update include an accuracy/hitpower ratio depending on how far away the ranger is from the target, and depending on what weapon the ranger wields. The Ranger now requires to position himself at the appropriate distance for each type of ranged weapon for optimum damage to be dealt. The Ranger's 2-hour ability, Eagle Eye Shot, is an instantaneous ranged attack with tremendous power and accuracy.



Bard (BRD): A mage class that specialises in enhancing and enfeebling songs. Although Bards are considered a mage class, they do not require MP to do their job. Bards equip instruments as ranged weapons and also light melee weaponry including clubs and daggers. Bards are particularly favored for their area of effect (AOE) sleep song and their group MP regeneration song. Besides their songs, Bards have only four job abilities: three passive Resist Silence traits, and the 2-hour ability, Soul Voice, which doubles the effect of songs.



Final Fantasy XI Rise of the Zilart Jobs



The following extra jobs were introduced with the Rise of the Zilart expansion to Final Fantasy XI. If the expansion is installed, these jobs may be aquired once the player reaches level 30 the same as the initial extra jobs.



Dragoon (DRG): A melee/pet class with the ability to summon a Wyvern and perform jump attacks. The polearm (i.e. lance or spear) is the Dragoon's main weapon. Dragoon abilities include Super Jump, which allows the Dragoon to leap high into the air, escaping danger for 5 seconds, and Spirit Link, which heals the wyvern. At level 60, Dragoons are able to wear their Artifact Armor helmet, which drastically increases the effectiveness of the Wyvern. If the dragoon's subjob is of a mage class, when the dragoon, or someone in the dragoon's party is at critical health, and the dragoon casts any magic spell, the Wyvern will cast a 'healing breath' on the party member. When the Dragoon uses a weapon skill when they have a mage subjob, the wyvern can remove status ailments using a similar 'breath', including Poison, Paralyze, and Blind. Dragoons are very strong against dragons. The Dragoon's 2-hour ability, Spirit Surge, gives the Dragoon the power of its wyvern for a short time, giving him/her a strength increase, a maximum HP increase, the wyvern's current TP, cured for the amount of the wyvern's current HP, as well as special additions to the "Jump" commands.



Ninja (NIN): A melee class that specializes in variety combat, and uses "Ninjutsu" (Ninja skill) magic. Their magic is unique because it uses special items in the inventory everytime a Ninjutsu spell is used, essentially making them one time use tools and weapons as opposed to magic athlough it counts as one. Generally plays the role of a "blink tank," by repeatedly casting "Utsusemi" to create shadow images that absorb all damage. Ninja's naturally high evasion rate and agility aid this purpose very nicely as well. Ninja can also use other types of "Ninjutsu" to inflict damage and enfeeble their opponent to make them easier to keep at bay. Ninja almost always use a pair of 1-handed katanas for weapons. Ninja abilities include Stealth, which reduces the chance of being detected by enemies, and Dual Wield, which allows the Ninja to equip two weapons at once. This skill adds the delay of both weapons and decreases it by a certain percentge, making it a bit slow at first. At levels 25, 45, and 65 respectively however, the job will recieve innate upgrades to this trait making the delay shorter and thus, making the Ninja strike faster. Lots of gear also specifically upgrades this particular trait for very fast dual wielding. The Ninja's 2-hour ability, Mijin Gakure, is a suicide attack that deals damage with no experience penalty for the death. The ability is fire based, and its damage is calculated based on your immediate maximum HP. The Ninja is a very multi-faceted damage dealer/tank hybrid job, capable of diverting lots of damage as a tank, but also capable of dealing immense damage under the right circumstances and when equipped for a more offensive stance. More Dual Wield upgrades and deadlier Katana's are made available as the player progresses in level, making this possible. A patch in the past year altered Utsusemi slightly to make it so that a little bit of the Ninja's emnity is decreased with each shadow image taken. While this caused suspicions of Ninja being taken away from the role of a tank, SquareEnix has released lots of gear designed around tanking and the patch has proven to be a miniscule thing to worry about as the emnity loss versus emnity gained tends to be very little.



Samurai (SAM): A melee class that specialises in performing skillchains. Excels in gaining TP due to job specific abilities. Samurai wield 2-handed Great Katanas almost exclusively. Samurai abilities include Store TP, which increases TP gain, and Meditate, which quickly generates TP. Samurai are also strong against demons. The Samurai's 2-hour ability, Meikyo Shisui, generates 300 TP, and allows the user to execute weapons skills by expending only 100 TP (instead of draining the TP pool completely) -- a Samurai with 300 TP can thus execute three weapon skills, and effectively "Skill Chain," while under the effect of Meikyo Shisui.



Summoner (SMN): A mage class that is able to summon, at a certain MP/second cost, magical avatars (known as summons, espers, GFs, eidolons, or aeons in past FFs) to aid in battle. The currentlist of Prime Avatars are: Titan, Leviathan, Garuda, Ifrit, Shiva, Ramuh, Carbuncle, Fenrir, and Diabolos. The list of spirit pacts with the game's 8 cardinal elements are: Earth, Water, Air, Fire, Ice, Lightning, Light, and Dark. Summoners must battle and defeat each of the Prime Avatars before being able to summon them. Summoners use staves and clubs primarily. Summoner abilities include Blood Pact, which enables the avatar to use its own abilities, and Auto-Refresh (constant MP regeneration). Various avatars have their own special abilities. The Summoner's 2-hour ability, Astral Flow, inflicts a 3 minute status on the Summoner during which Avatars no longer cost MP to remained summoned and the Avatar is now able to use their Special Ability (which is their traditional attack in previous FFs). They are also capable of party enhancement spells, via the Blood Pact ability


FFXI Support Job (Sub Job)



Additionally, once the player has attained level 18 on any job, he may complete a Support Job quest in either Selbina or Mhaura. Upon completion, the player will now be able to add a support job to complement their abilities. This support job may be any other job that the player has. Support Jobs operate at a maximum of half the level of the player's main job, and gives the character abilities, spells and stat bonuses from that job at that level.



Final Fantasy XI Level Cap



The current maximum level in Final Fantasy XI is 75. Level limits are placed at 50, 55, 60, 65, and 70. They are typically referred to as Genkai (level limit) 1, 2, 3, 4, and 5 respectively. For instance, a character who has not finished Genkai 1 will not be able to level to 51 until he or she completes the quest for Genkai 1.



Once achieving level 75, a character may continue to earn experience points for two reasons: to get a "buffer" for exp so that exp losses due to deaths do not cause the character to return to level 74, and to earn merit points to be traded in to raise specific stats and gain other enhancements in the merit system.



FFXI Merit Points



After a character reaches level 75 improvements can still be made aside from better gear. Points gained from defeating monsters in the game are called experience points unless you are in merit mode at level 75 in which case they are called limit points. There is no difference in the amount of points you gain depending on mode. So if you gain 46 experience points from fighting a monster, you would gain 46 limit points if you had been participating in the limit system. A player can gain one merit point per 10,000 limit points. Experience point scrolls can not be used to gain merit points. Many level 75 players do various quests for experience point scrolls to make up for lost experience points due to death. Limit points are never lost due to death. Once a player has limit points, they can spend them on various permanant modifications to the character. An example of using the merit system to improve a characters evasion skill would be as follows. Spending one merit point would get you level one, and your base evasion skill would raise two points. The second level would cost two merit points, and also raise the base skill two points, and the third level would cost 3 points and raise the base skill two points. Since you can raise evasion skill three times, the total cost to do so would be 60,000 limit points, and your total skill raised would be 6 points.



Since a player can merit all the character statistics and weapon skills, mana points, hit points, and many other "hidden" effects such as enemy critical hit rate, or emnity, the amount of time you could potentially spend meriting a level 75 character might outweigh the amount of time you spent leveling that character to level 75 in the first place. One could speculate that a fully merited level 75 character might be more like a level 80 character.


FFXI Details


Final Fantasy Theme — includes familiar elements from previous Final Fantasies, including music, jobs, spells, summons, items, monsters, Moogles, Chocobos, and the character Cid.


Job System — A game system adapted from previous entries in the Final Fantasy series, the job system offers untold flexibility in class selection. By visiting their player residence, players can change jobs freely and without penalty. Additionally, players can later add a "support job" to further enhance and customize their character. Currently, with the 15 jobs there are, a total of 210 different combinations of jobs are possible.


Map — The world is broken up into different regions, and then zones. Regions are a composite of zones (Sarutabaruta is comprised of Eastern and Western Sarutabaruta, as well as the Inner and Outer Horutoto Ruins). Zones, such as the Inner Horutoto ruins, are where the action actually takes place. Moving from one zone to the next requires loading of data, and monsters cannot pursue you from one zone to the next (this is called "zoning"). On the other hand, this lets the game present different sets of graphics/music/monsters in different zones without taxing your computer/PS2.


Party System — FFXI forces players to play as groups more so than other MMORPGs. Not only are there functions that facilitate the formation of parties, the experience gain system assures that one must play as a group in order to gain levels past the beginner stage. This allows jobs (classes) that are solely designed for support of parties, such as Bards, to play a much more significant role than solo play. After around the first 10 or so levels, players party as enemies jump in difficulty. Parties can accommodate up to 6 players each, and for more difficult missions and quests, up to three parties can form an alliance to work together to take down difficult foes. However, this system is not without faults. For instance, a party may have enough of 1 class as it is, leaving the player that's looking for a party out of luck. There is also sometimes tension between the English speaking players and the Japanese speaking players.


Storyline — Though there are thousands of players, any one player can still achieve a sense of individual heroism by completing quests and missions. Cutscenes and conversations with NPCs place you as an important character who participates with the plot as it progresses. From the player's first steps in their starting city to important tasks completed for certain characters, the player is treated as if he or she is the first to interact with such characters, giving the impression of such events taking place in the present moment.



Other players do not view NPC interaction, despite being in the same area, so NPCs are never "busy" talking to multiple players at once. However, some NPCs may turn to face a player's character and stay in that position until another player's character interact with that specific NPC. Some cutscenes do include other players, such as party members participating in a quest or mission.



Quests provide some story and interaction with NPCs, while missions give a more linear and developed plot. Later missions include a dramatic backstory, and even a final boss that can be defeated, though gameplay still continues. This is a significant difference from many other MMORPGs.



There are six major plots in the Final Fantasy:




  • San d'Oria Storyline
  • Bastok Storyline
  • Windurst Storyline
  • Zilart Storyline
  • Dynamis Storyline
  • Chains of Promathia Storyline





The newest plots are often not available in their entirety at first, and are unlocked gradually over time.



Item Synthesis — FFXI has a fairly complex item synthesis system, in which players use Crystals obtained by fighting the various beastmen to turn specific combinations of items into other items. Different recipes, using different classes of ingredients and different Craft skills will produce different types of items. For example, items produced by the Alchemy craft skill under the guidance of the Alchemist's Guild tend to be medicines and antidotes, whereas items produced by Smithing and Leathercrafting tend to be armors of various sorts, and Goldsmithing crafts rings and other accessories. A player may raise in rank within a Guild as their skill for that craft increases, giving them access to item recipes whose products grant higher benefits or net the player more profit. The main flow of profit for crafters in game is the creation of "HQ" or "High Quality" synthing. These "HQ" items are synthesis of an item whose cap is lower than that of the player's craft skill level. Generally as the gap between both recipe cap and player craft level increases the higher chance of a HQ synth occurring. These items usually provide better stats than their "NQ" or "Normal Quality" counterparts. These "HQ" items are sometimes regarded by the community as a must have; however, most of the time it is considered a status item, an item that reveals that a player has considerable in game wealth or devotion to a job. Much of the best equipment within the game may not be bought from NPCs, and must be crafted. Additionally, many of the items dropped by high level monsters in the game are used in the synthesis of this equipment.



FFXI Game Economy



OverviewFFXI has an almost entirely player-based economy with a heavy reliance on the Auction Houses in each of the major cities of Vana'diel. Usually monsters in FFXI do not drop gil. Various items used in crafting may drop off the monsters that are defeated. Players who do not require the item may sell it to other players via the Auction House. The Auction House is also the primary method of obtaining weapons, magic scrolls and other materials.



Financial Situation : Since Final Fantasy XI has been 'live' for over three years, the game economy has expanded as more and more players acquire more and more gil and items. As time passes, there will be more game currency in any given server economy. This has lead to a natural inflation of item prices, both of general consumables (food, potions, etc.) and transferable assets (armor, weapons, accessories, and the like). Hard figures are unknown, but it would not be far-fetched to assume that some (if not many) servers may have a GDP of well over a trillion Gil. However, because there are servers that have been online for far longer than others, the Purchasing power parity of players on World X may differ greatly from that of players on World Y. The massive difference in Purchasing Power Parity between servers has been a source consternation for many players, most obviously ones situated on servers with high inflation rates. The laissez faire nature of the economy means there are few price control measures that Square Enix can enact to curb, what many players see, as rampant inflation. As is detailed below, many players are content to blame inflation problems on "Gil Sellers" while not taking into account that inflation is inevitable whenever more and more currency is introduced into an economy, or supply cannot meet demand. Furthermore, as trans-server trade of Gil or game items is not possible, inflation, and what is effectively a Consumer Price Index, will continue to rise; regardless of the effect of Gil selling, or real-money transfers (RMT), for in-game currency and items. However, the above explantion does not satisfy many members of the Final Fantasy XI community. Especially those players who are of the opinion that the impact of RMT actions are far more severe than may be described here; a valid theory which holds significant sway in many ciricles, and perhaps with a predominant majority of FFXI players. Without an 'official' study of the economies of the various Vana'diel worlds, it would be foolish to proclaim one theory over another with absolute certainty. Until such a study is accomplished in a relatively objective manner, there will continue to be much discussion regarding the situation of the Final Fantasy XI economy and how its players are influenced by it.



Economic Controls : While SquareEnix has developed Final Fantasy XI's economy to be quite a "hands-off" player-driven economy, there are still a few methods of economic control that they can exercise (if that is their wish). One economic and inflation control measure that is in place are "gilsinks". By having player characters spend Gil on services, most commonly transportation, or items provided by Non-Player Characters, game currency is removed from the economy as no player profits off these expenditures. However, in the instance of item purchases, the vast majority of players will purchase items from NPCs for the purpose of crafting low-cost items into a high-cost product in a value-added process. Thus, the profit the crafters will reap negates the investment lost in the gilsinking action of purchasing from an NPC. Until the game developers make finished products like weapons, armor, and specific consumables more available and competetively priced with items that can be crafted in a value-added process by PCs the system of gilsinks will remain an ineffective measure to curb inflation.



FFXI Ballista (PvP System)



Final Fantasy XI's Player versus Player (PvP) system, is an unique system where players do not incur the loss of experience points. In order to participate in a "Ballista" match, a player must complete a quest to gain a "Ballista License". Thereafter, participants may apply to join various matches and pay an application fee.



Requirements




  • Complete Quest to obtain a "Ballista License".
  • Pay an application fee (according to the Match Level cap) in order to participate.
  • Minimum of 3 players per team (6 players total) before match commences.





Final Fantasy Match Play



Objective: Score points by throwing a "Petra" into a "Rook".



Participants may find "Petras" by using the Ballista Only "Quarry" command. Once a "Petra" is found, the participant may score only after attaining "Gate Breach" Status. "Gate Breach" may be attained by killing an opposing team member, or be within the vicinity when an opposing team member is killed.



After attaining the 'Gate Breach" Status, participants have 3 minutes to throw the "Petra" into a "Rook" in order to score points. A maximum of 5 Petras may be scored for each period of "Gate Breach" status. Points may also be awarded for taking out opposing team members.

FFXI Gil Farming Article

The developers of the hugely popular online role playing game FFXI, Square Enix banned hundreds of accounts in an effort to cease the practice of selling FFXI Gil for real money. The developers had also hoped to bring down what they believed to be inflated prices of the in game currency.



In FFXI, Gil is the name of the currency or money used by players of the online game. Gil can be used to buy items, weapons and other accessories at the many stores throughout the worlds in FFXI. Gil is earned primarily in battle.



Gil however can also be bought from the numerous currency providers offering this service to players who don't have enough time to earn enough to continue to make the game fun. This Gil comes from professional gamers or Gil farmers who are people who spend all day playing FFXI with the sole purpose of earning Gil that can be sold for real money.



The problem started with a recent investigation by FFXI's developers and game masters who discovered a large group of players apparently farming large amounts of Gil. Enix Square believed that this large influx of gil was resulting in an artificial inflation of normally stable item prices in FFXI, which was what alerted Square Enix teams that there might be a problem in the first price.



So the developers of the game concluded that since their was so much extra currency now in the game and limited amount of items, this was the causing the inflation problem.



After the investigation over 700 accounts were disabled and over 300 billion Gil was removed in order to return the in-game economy to normal. In terms of real dollars that amount of Gil would be worth about $5,000,000 USD.



However this hasn't worked according to plan, apparently the guys at Square Enix weren't required to take economics 101 when getting their Computer Science degrees. When you look at supply and demand, you cannot take 300 billion FFXI Gil out of the system and expect the price to go down.



What did happen, the price of gil is at an all time high. The price of items being sold in FFXI have also climbed higher not lower.

Wednesday, September 26, 2007

The Future of Final Fantasy 11

Final Fantasy 11 has performed brilliantly since its launch and has become one of the leading games of its kind. There are going to be plenty of exciting developments for this title in 2007. Its release on xbox 360 has seen its audience grow even larger. A forth expansion is also coming and will add new content to its world.



Final Fantasy 11 has already established itself as a success. The decision to take the Final Fantasy series into the realm of online gaming was a bold move, but it paid off. Vana’diel is a community that has flourished and brought many players into its world. It has built up a massive subscription base, accumulating more than 2 million game characters by the close of 2006.



Final Fantasy 11 will preserve its popularity as it moves through 2007. It is clear by this point that it is a game with long-term appeal. There is great depth and invention to its gameplay and players have responded well to it. Its developers update the game regularly and include new content to keep people interested. It is extremely likely that its player base will grow even further in the course of this year. The main reason for this is that it is due to xbox 360.



Final Fantasy 11 was released on the Microsoft Xbox 360 console in the spring of 2006. The launch was a great success. Square Enix have more than three years experience of running the game and they know how best to present it. This move has helped it to reach an entirely new audience. Moreover the Xbox 360’s power has heighten the whole feel of the game. The ability to play it on this platform hasl made it especially appealing.



A possible complication comes in the form of Final Fantasy 12. The twelfth game in the series will be released in Japan on March 16, 2006. The question is whether players will drift away from Final Fantasy 11 towards the charms of this new title. It seems unlikely, as Final Fantasy 12 is not an online title and so it will not be a direct rival to its predecessor. Instead it will be classic in approach. The two games will be able to co-exist in harmony, each offering something different to players.



The latest expansion for Final Fantasy 11; The Treasures of Aht Urhgan expansion will be was released on April 18 2006 in Japan. This is the third expansion pack to date and will offers a great deal of promising new content. The expansion will revealed a new continent of Vana’diel, called Aradjiah. There are new careers available in the occupations of Blue Mage and Corsair. New opponents such as Imps, the serpent-like Lamia and the gigantic Marid will feature.



Treasures of Aht Urhgan looks like an excellent expansion to Final Fantasy 11’s world. The first two expansions have both been great titles and this third one looks every bit as beguiling. The new continent is refreshing and has broaden the game world nicely. The new careers and opponents are strong additions and have rejuvenate the gameplay. The purpose of an expansion like this is to bring some new energy into Vana’diel and it looks like it hasl accomplish this task admirably.



The outlook for Final Fantasy 11 is bright. Its release on a Microsoft's 360 has increased its popularity. A further expansion will also broaden its horizons and make the game even more compelling. All in all, the world of Vana’diel has a promising future and will continue to soar and prosper.

The FFXI Experience

Final Fantasy XI is more than just a game. It is an experience, and it will delight you and interest you on every possible level. It is a gripping title and has astonishing depth to its gameplay. It is sure to surprise you as a player.



Final Fantasy XI is unparalleled entertainment and is great fun to play. Vana’diel is a world of many pleasures. You are able to meet new people and it is nice to encounter the different characters that are present in the game. The quests that you can go on are rewarding and very satisfying to complete. There are plenty of battles to fight, with combat proving to be a bracing and unpredictable affair. Vana’diel has some truly picturesque landscapes and it is worth progressing just to see new areas and sights.



When you play Final Fantasy XI you will find yourself in a simulated world. It is a totally believable and unique experience and proves to be much more engaging than a normal game could ever be. It is a joy to wander around, observing the world of Vana’diel and its residents. You can visit it, spend time in it, and move through it as you please. The cities in the game are lively and pulse with characters and bustle. There is always something going on and some new attraction to discover.



Here Final Fantasy XI proves to be fascinating and enchanting. Vana’diel is an exciting environment to be in. You will travel through its many regions, and you will need to familiarize yourself with the different locations and grasp the layout of this world. The forests and countryside domains are especially big and are good places in which to roam around. The fact that there have been a series of updates and expansions to the game has kept its world new and fresh.



Final Fantasy XI will test you and push you to become a better player. Success in Vana’diel demands that you master a number of skills and challenges. There is a legion of opponents to contend with and defeating them requires serious resolve and talent. The ability to align your character to a nation gives you a way to distinguish yourself, and you must do well so that you can honor their reputation. The missions that are available will stimulate you and help to hone your abilities.



The multi-player content in Final Fantasy XI is marvellous. Indeed the whole experience of joining a group of characters is a thrill. The game’s party system requires players to work together and you will need to embrace this in order to proceed. You will always feel grateful when you are invited to become part of a group and it really opens up the possibilities of the game. It is great to experience Vana’diel with a host of allies by your side.



The economy and trading system in Final Fantasy XI also makes the overall experience more effective. The game is certainly more agreeable when you have enough money to do as you wish. There is a good assortment of crafts that are there if you wish to pursue them. The auction houses are an essential feature, and it can be hard to tear yourself away from them because you don’t want to miss catching an important item. The economic aspects bring complexity to the game.



In general Final Fantasy XI offers players a very fine experience. It is enjoyable and charming, and can be quite a challenge as well. The world of Vana’diel is far-reaching and contains plenty of territory to traverse. This is a clever and exhilarating title.

Tuesday, September 25, 2007

What Makes Final Fantasy Online So Special

Final Fantasy Online is a brilliant game and is distinguished in all manner of ways. It is beautifully made and its world has been designed with great care and thought on every level. It is a deeply satisfying and enjoyable experience with much to offer to its players. It is truly a special game.



Final Fantasy Online is special because it is a cross platform title. It is possible to access the world of Vana’diel on both PC and PlayStation 2, which makes it a cutting edge and innovative piece of work. It was the first massively multi-player online role-playing game to do this. Its game world is open to players in America, Europe and Japan, and it features an amazing online community. The game includes a translator so you can communicate with the Japanese players and interact with each other.



Final Fantasy Online has a strong social aspect to its gameplay. It is possible to play with your friends and this can be useful when it comes to forming a party to complete challenges in the game. The interaction in the game also allows you to befriend other players and get to know them. People are always happy to talk to you and are very helpful if you are having any problems. Vana’diel is one of the warmest of all the online game communities and it is a pleasure just to be there.



Final Fantasy Online is addictive and engrossing. It is a game that can be played for a long period of time and still maintain your interest. Indeed, it is so absorbing that you could literally play it all day. The game’s storylines will really draw you in and capture your attention. There are a variety of quests and missions in the game, and they include things like looking for objects and tracking down people. You will also carry out conquests for your government. There is a nice diversity of tasks on offer.



There is great imagination on display in Final Fantasy Online. The creatures and races that inhabit Vana’diel are all very intriguing. The five main races are likeable and individual enough to satisfy any player. The Beastmen that you encounter make for riveting opponents, comprising an assortment of animal, demon, giant, orc and undead creatures. You will come across all manner of characters as you proceed. The game’s array of species creates a sense of a fantastic and original world.



Final Fantasy Online has beautiful graphics and is remarkable on a visual level. Vana’diel is a handsome world. The countryside areas in particular are lovely to look at, with the terrain encompassing features like beaches, canyons, jungles, oceans, and waterfalls. It can be very gratifying to observe something as simple as the sun rising and setting. The character design is of a fine quality and the different creatures have an appealing style and look to them. They move well and come across as graceful.



The game world in Final Fantasy Online is deep and vast and rendered in great detail. You move around mainly by walking and here the game creates a convincing sense of distance, space and perspective. Vana’diel is enormous and feels like an actual place. The sense of realism is strong and shows the excellent design of the game. While walking around on foot is pleasant it can also take time, so there is transportation like airships, ferries and chocobo creatures to carry you as swiftly as you like.



The Final Fantasy series is renowned for its music and Final Fantasy Online is highly proficient in this department. The game features a wonderful soundtrack with a score that is played at numerous points throughout the game. There are also ambient sound effects that stem from your environment as well as things like the noise of battle. These give the game serious atmosphere and presence.



Final Fantasy Online is an extraordinary title. It is a game that is peerless in every way and that represents the best of its kind. There is a magic and beauty to it that is rare, and everything about it combines to create a tremendous experience overall. It should definitely be considered a special game.

A Newcomer’s Guide to FFXI, Final Fantasy XI

Final Fantasy XI is an excellent game and has a variety of strengths. It is a wonderful title because even if you are new to this series it is simple to play and understand. The game contains an enormous world and yet it is easy to become familiar with it and learn how everything works. A newcomer should find it a delight.



FFXI is a massively multi-player online role-playing game. It functions as an online world. Players can access this world by buying the game and paying a subscription of $12.95 a month. The game is a cross-platform title, which means that players on both PCs and consoles can interact with each other in the same game environment. This makes it a truly unique experience.



The PC version of FFXI comes on five disks that you must install to set up the game. The first disk installs the PlayOnline client, a piece of software required for access to the game, while the other disks install the game itself. The PlayStation 2 version requires a special Hard Disk Drive and network adapter, the first of which is usually sold with the title. Once the game and the PlayOnline software have been set up, you will need to download any updates, and then it will be ready to play.



The first thing that you will do in FFXI is create your character. There are five races to choose from, all of which possess their own abilities and skills. There are the Hume, who are human and are useful in most areas of the game; the Elvaan, who are Elves and are strong in combat; the Galka, who are enormous beast creatures; the Mithra, who resemble cats; and the Taru Taru, who are small individuals and are talented at magic. They are all great characters and they excel in different ways.



FFXI allows you great range in customizing your character. You are able to choose your character’s body size, face and appearance, and select a particular look and style that will suit them. You will also choose a career for your character, and this will affect your progress in the game. The various careers include positions like mages, monks, thieves and warriors. The characters suit certain careers better than others and you must choose one that will fit your character perfectly.



Final Fantasy XI is set in the world of Vana’diel. Vana’diel is a fantastic world that is home to a number of civilizations. The game takes place in the aftermath of the Crystal War, a battle where the five main races fought with the Beastmen, a collection of hostile creatures who wanted to destroy them. The story of the game sees the Beastmen return and stir up further conflict. It is up to your character to face them and defeat them.



Vana’diel consists of two main continents, Mindartia and Quon. It is further divided into a number of regions, all with their own climate and features. There are cities, towns, forests, ports and wasteland areas. Final Fantasy XI allows you to choose from one of three places as your starting point. You can be a citizen of the nations Bastok, San d’Oria or Windurst. Each nation is unique and has its own history and population. In the course of the game you are able to visit other nations and explore them.



FFXI contains a great deal to do and is a very engaging game. The world of Vana’diel is immense and there is much to explore and see. There are missions and quests to go on and there are a number of storylines running through the game. There is also an element of teamwork. It is often necessary to join a group of players and work together to defeat enemies and opponents. In general the gameplay is multi-layered and enthralling.



FFXI has a well-designed control system that works as a perfect complement to the game. It is best experienced with a keyboard, which allows you to chat with other players. The game controls are logical and it does not take long to grasp the various functions and commands. The game camera works nicely and is easy to handle, allowing you to view the world of Vana’diel as you please. The entire system is great and really strengthens the whole experience.



FFXI is a joy to play. A newcomer to the game will be pleased with it and will have no difficulty getting set up and started. It is ideal for anyone who is looking for an interesting and rewarding game.

Monday, September 24, 2007

Final Fantasy XI Skill Chain Chart

Final Fantasy XI is a complex game of strategy, questing, adventuring, and fun. One of the more innovative and interesting aspects of Final Fantasy XI combat is the skill chain (or renkei).



A skill chain is an advanced combat combo between players. Used correctly, you can blast through monsters, rack up impressive experience chains, and level faster -- not to mention be the envy of lesser, chainless groups.



The most difficult thing to do in pulling off a skill chain is knowing what weapon skills work together. Download and print this excellent skill chain chart courtesy of Kitsune Graphics and you'll never be without a skill chain again!



Click the image enlarge or download button to download.


FFXI Skill Chain Chart Final Fantasy XI






Sunday, September 23, 2007

Will I have to pay for FFXI / How much does it cost?



  • New PlayOnline account: 30 days free

  • $12.95/mo for the first character

  • +$1/mo for each addtional character/Content ID






Hey! I was billed more than $12.95!



  • If you are in Canada, exchange rates can change how much you pay month to month.

  • ALL billing is done pre-paid on the 1st of every month
  • If you are coming out of your free month, you are pro-rated for the time you played between when your trial ended and the start of the next month.

  • If you re-start in the middle of the month, you'll be billed for that month, in addition to the next month.




Is FFXI any good?

Its a completely subjective opinion. It's a very difficult and time consuming game. This game is probably not for you if you have a lot of obligations in real life, or cannot handle the things you've got already. Know your limits.



Can I suspend my account?

If you cancel your content ID, you will not be able to play. As long as your POL ID stays active, your character data will stay on the server. Inactive accounts are terminated after one year.



NOTE: For a limited time you can have a deleted character restored with The Return Home to Vana'diel Campaign. See this page for more details: http://www.playonline.com/ff11us/campaign/wcb/index.html



About PlayOnline(POL) IDs, Content IDs, and CD Keys


There is no CD needed to install POL, FFXI or any of the expansions of any version(Ps2/PC/360). The codes that come with these CDs can be used with any version(Ps2/PC/360).

The POL key is used to make a NEW POL ID. POL accounts cannot be merged in any way. New POL accounts have a 30-day free trial for FFXI. There is no fee to use POL. You use POL to buy Content IDs to play FFXI, Tetra Master, and make new FFXI characters. Content IDs are paid for on a monthly pre-pay basis. On the 1st of every month, you pay for the coming month. In situations where you start in the middle of the month, you are pro-rated for that time. Cancelled POL IDs cannot be recovered, and neither can the data/characters on them. You can use the code that comes with the cheaper PC version of FFXI to start a new POL ID on PS2 or 360.






  • Can I log onto my account somewhere else other than my PS2 at home? Yes, all the data is stored on the FFXI servers.

  • Will I be able to use the Expansion areas? As long as you have the expansion registered on your account, and wherever you are has it installed, you will be able to access expansion areas.

  • Can I share a POL ID? Only on person can be logged onto a POL account at a time

  • Can I re-use a CD key after I have cancelled my account? No, once a key is used to make a new account/register an expansion it is indefinately expired.




Can I pick my server?


You can only be invited to a server with a World Pass (See world pass thread). Otherwise you are placed on a random server, based on population.



Expansion packs?


FFXI Can be played without the expansion packs, however, you will not have access to the new / additional areas and/or jobs provided by that particular expansion pack. With that being said, once you purchase, install, and register your expansion pack the subscription fee does not change. The current expansion packs for FFXI are: Rize of the Zilart, Chains of Promethia, and the newest is Treasures of Aht Urghan. Rise of the Zilart comes with all versions of the game, and does not have to be purchased seperately.



HDD Basics.

FFXI for the PS2 requires the Hard drive and a network adapter. The HDD works ONLY with the old model, large PS2's. If you remove the HDD and place it in another ps2, it must be reformatted, as it binds with the specific ps2 it's installed in. FFXI takes roughly 8gb of HD space.



Do PS2 players really play with PC and 360 players and Japanese players?

Yes.



I can't connect to FFXI/POL! I get error: POL-_____


The numbers of the error doesn't really mean anything, unfortunately. Check the offcial FFXI site and make sure the servers are not down. If you're having connection troubles with PS2, try asking for help in the PS2 forum.



Communicating:


FFXI supports a USB Keyboard and Mouse, which are HIGHLY reccommended. Voice Chat is not supported in FFXI.






  • Why can't we use a headset? Its simply in the nature of MMORPGs. While Voice Chat could be useful in some situations, overall its not pratical.




There are several ways to chat, and are as follows:



/s (say) - Outputs text to the nearby surrounding area. Also can be performed with /s or Ctrl + s. Ex: /s hello would say hello to those nearby. Can be seen by everyone nearby in range.

/sh (shout) - Outputs text to a large surrounding area. Also can be performed with /sh. Can be seen by everyone in a large area (almost an entire zone)

/p (party) - Outputs text to the party chat. Can also be performed with /p or Ctrl + P. Can only be seen by party members

/t (tell) <name> - Outputs text to player specified by name field. Ctrl + R automatically sets your text command to replay to the last person who sent you a tell. Keep pressing Ctrl + R to scroll through a list of people who previously sent you a tell. Can only be seen by player specified. EX: /t Darkmage sup

/l (linkshell) - Outputs text to linkshell chat. Can also be performed by /ls or Ctrl + L. Can only be seen by people on the current linkshell.



A linkshell is an item you must carry with you, and equip to use. It allows all people on that linkshell to converse no matter where they are in the world of Vana'diel.



Races and Starting Towns:


There are five races to choose from in FFXI and three starting towns, a brief rundown of each follows:



Tarutaru - A short in stature and magically adept race. Taru's have the highest INT and MP pool of all the races

Mithra - An agile race of cat ladies (female only race). Mithra's sport high DEX and AGI.

Elvaan - A noble race sporting high MND and STR.

Hume - The hume race of FFXI. Generally average Stats, well rounded race.

Galka - A large hulking race sporting high VIT and HP. Generally thought of as a Male only race (they are actually asexual)



The starting cities:







  • San D'oria - A castle like fortress surrounded by forests. The beastmen that abound in this area are the Orcs, which are....well, orcs. This is the hometown of the Elvaan and if you start an Elvaan character here you get a special nation ring with the following stats: Def + 3, Mnd + 1, Str + 1. Home of the woodworking guild, blacksmith's guild and tanners guild.

  • Bastok - An industrial technology center situated amongst large rocky mountains. The beastmen that occupy the areas around bastok are the Quadav, which are upright walking turtle like creatures. Hometown of the Humes and Galkas, starting a character of either race here will net you the Bastokian Ring: HP + 3, Dex + 1, Vit + 1. Home of the blacksmith's guild, and goldsmith's guild .

  • Windurst - Home of the great star tree, situated in fields. Windurst is the home of the Tarutaru and the Mithra, starting a character of either race will get you the Windurstian Ring: MP+3, AGI + 1, INT + 1. The beastman that reside near Windurst are the Yagudo, Yagudo are birdlike creatures. Home of the fishing guild, clothcraft guild, and bonecraft guild.




The Jobs:

You are able to switch between jobs/subjobs at any Mog House or nomad moogle you run across anytime you wish, creating a variety of job combinations and leveling opportunities.



Starting Jobs


These jobs are available at the beginning of FFXI






  • Black Mage (BLM)- The end all be all of Magic Damage. If you wish to make things go boom, here's your job.

  • White Mage (WHM)- The healer of Vana'diel. Provide support effects (Such as protect, shell, bar elements) and healing to your party.

  • Warrior (WAR)- The original tank, also good at dealing melee damage. Highly effective with a wide array of weapons.

  • Theif (THF)- Dagger master, and hate control. Uses abilities to transfer hate to different party members, steals, and provides Treasure hunter services.

  • Redmage (RDM)- The multi mage. Has less MP than White or Black Mages, however, possesses higher defence, natural abilities for white and black magic as well as melee abilities. Number one in enfeebling magic.

  • Monk (MNK)- High hit points, low defence and #1 in Hand to hand combat. If you wish to pound on things, here ya go.




Advanced Jobs

You must be level 30 and then do a quest to unlock the following jobs.








  • Paladin (PLD)- Tank class, high defense and vitality, designed to take the hits for the other members of the party.

  • Beastmaster (BST)- Can charm beasts to act as pets in combat. Pets fight along side you.

  • Bard (BRD)- Sings / plays songs to enhance your party.

  • Summoner - Calls forth avatars to fight alongside you

  • Ranger - Specilized ranged attacker. A master of crossbows, longbows and guns.

  • Dark Knight - A fusion of the Black mage and Knight. Uses heavy weapons such as scythe and greatsword with the ability to cast some elemental and dark magic. Low defense.

  • Ninja - Most commonly a tanking class. Uses ninja tools to cast spells which reduce enemy resistance, or inflicts status, also includes Utsusemi which calls forth shadows to absorb hits for you.

  • Samurai - Master of the great katana and the weaponskill.

  • Dragoon - Master of the jump abilities, polearms and also calls forth a Wyvern to fight along side them.

  • Blue Mage - Upcoming job in ToAU. Uses monsters own abilites against them.

  • Corsair - Upcoming job in ToAU. Masters of the hexagun, uses luck abilites.

  • Puppetmaster - Upcoming job in ToAU. Uses a marionette to fight with them.







Each job acquires it's own specific job abilities (JA), which can be used, and then have a waiting period before they can be used again (cooldown). Different abilities are gaind by leveling that job. All jobs start with their respective Special ability (Two hour, 2hr, so named for it's 2 hour cool down).



Subjobs

Upon reaching level 18 you can undertake a quest, at the completion of which, you will be given the ability to equip a subjob.



Subjobs operate as such: They are always 1/2 the level of your current main job (assuming you've leveled your subjob; EX: you have leveled Black Mage to 10, and not white mage. So if you select Black Mage as your main, and White Mage as your sub you would be 10BLM/1WHM. EX2: you have lvl'd BLM to 10 and WHM to 15, and you select BLM as your Main and WHM as your sub, you would be (10BLM/5WHM). You do not actually lose levels for setting a job as your sub, nor does your subjob level along with your main job, they must be leveled independently. Benefits of a subjob: Your subjob boosts your stats and you also gain abilities from your subjob. As a BLM/WHM you gain MND, MP, INT and the WHM job ability Divine Seal (at the proper level).



Auction house system:


The Auction House in FFXI has no relation to a traditional Auction House. When you list an item at the Auction House, you set a minimum price that you're willing to sell your item. When a player goes to bid on an item, they can check the price of the last 10 sales, and base thier bid on that sales history. Bidding involves entering a price you're willing to pay for the item. If your price meets or exceeds a listed minimum price, you win the bid. If there are multipule of the same item listed at the same price, the player who had his item up the longest will sell first.



Abbreviations / Player slang:

BLM - Black Mage

WHM - White Mage

RDM - Red Mage

THF - Theif

WAR - Warrior

MNK - Monk

PLD - Paladin

SAM - Samurai

NIN - Ninja

RNG - Ranger

BST - Beastmaster

BRD - Bard

DRK - Dark Knight

SMN - Summoner

DRG - Dragoon

PUP - Puppetmaster

COR - Corsair

BLU - Blue Mage

POL - PlayOnline

SE - Square-Enix

Gil - Gil is the currency used in FFXI

AH - Auction House

Zone - A specific place or area of FFXI, also used to mean changing zones EX: Zoning

Tele - Teleport

Aggro - Usually used as "I got aggro", or "Do these aggro?". Term for aggressive monster behavior where they attack a player based on certain factors.

BRB - Be Right Back

AFK - Away From Keyboard

BRT - Be Right There

XP/EXP - Experience Points

TNL - To Next Level - Amount of XP needed to acquire the next highest level

WC - Water Closet - Japanese version of bathroom/restroom

LOL - Laugh Out Loud

NM - Notorious Monster

BCNM - Burning Circle Notorious Monster

LFP - Looking For Party

Tank - Job which is designed to hold "hate" and take the hits for the rest of the party

NPC - Non Player Character

GM - Game Master - The law, order, and rule enforcers of the land.

D2 - Dezone II - abbreviation for a BLM spell called warp II which sends a party member to their home point.

HP - Home point - Place where your character will return if you die and do not get a raise

HP - Also known as hit points

MP - Magic Points

TP - Tactical Points - Requried to perform weapons skills, must have at least 100% to perform a weaponskill

SC - Skillchain - Occurs when the correct combination of weapon skills occurs in succession giving an additional damage and elemental effect.

MB - Magic Burst - Occurs when casting the elemental spell which corresponds to the elemental effect of a particular skillchain. Results in additional damage from the spell.

MB - Also an abbreviation for Manaburn which is a style of party which incorporates a large number of Blackmages casting high level magic to quickly kill a monster.

MH - Mog House - Player residence in which you can change jobs, view your safe, and check your delivery box. All HP/MP are regained upon entering one's MH and most negative status effects are cancelled.

ZZZ- usually entered when a player has been put to sleep, player will wake up upon being hit, or having a cure spell cast on them.

OMW - On My Way

MT - Mistype - said the wrong text/reply to the wrong person or LS or party. EX: meaning to say something in /tell and saying it in /party is a MT

K/KK - ok

4tw/ftw - For the win!

DoT - Damage over time - Damage caused over time.

Buff - Magic causing a postitive status effect, such as protect which increased defense

Debuff - Magic causing a negative status effect, such as slow

PvP - Player versus Player - Combat in which players can damage and defeat each other. FFXI has two types of PvP: Ballista and Brenner

W.T.F. - What The ****

Lvl'n - Leveling

Lvl'd - Leveled

Saturday, September 22, 2007

Fishing



Fishing - one of the most painstaking guilds in Vana'Diel. This guild makes you work for every inch of skillup gained. If you possess the extreme patience (or boredom) required for this guild, head to:



Port Windurst C-8

And quite possibly the most helpful chart in this guide- a guide to fishing.


























































































































Fish

Skill Rank

Skill Limit

Live

Bait/Lure

Bastore Sardine

10

Sea water

Lugworm

Sabiki Rig

Rogue Rig

Moat Carp

11

Fresh water

Little Worm

Insect Ball

Rogue Rig

Robber Rig

Greedie

14

Sea water

Lugworm

Worm Lure

Minnow

Sinking Minnow

Sardine Ball

Crayfish Ball

Sliced Sardine

Rogue Rig

Copper Frog

16

Fresh water

Fly Lure

Shell Bug

Yellow Globe

17

Sea water

Lugworm

Sabiki Rig

Worm Lure

Crayfish Ball

Rogue Rig

Fish

Skill Rank

Skill Limit

Live

Bait/Lure

Quus

 

19

Sea water

Lugworm

Sabiki Rig

Sardine Ball

Rogue Rig

Robber Rig

Forest Carp

20

Fresh water

Little Worm

Insect Ball

Cheval Salmon

21

Fresh water

Minnow

Sinking Minnow

Fly Lure

Trout Ball

Tri-colored Carp

27

Fresh water

Little Worm

Insect Ball

Shrimp Lure

Nebimonite

 

30

Sea water

Crayfish Ball

Peeled Lobster

Shrimp Lure

Pipira

29

Fresh water

Minnow

Meat Ball

Slice of Carp

Frog Lure