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Showing posts with label FFXI Leveling Guide. Show all posts
Showing posts with label FFXI Leveling Guide. Show all posts

Friday, October 19, 2007

FFXI Exploit: fall of the airship exploit (Final Fantasy names)

1. When the airship takes off go to the top deck and go to the door you went to to get on the ship



(While your on the top deck)



2. Look at the wall you see the design that looks like wood then a white (or whatever color) strip then wood.



3. Move to the left to the second white strip and run into it and straif to the right. If you get it right you will fall off the Airship and fall on an invisible barrier and be stuck on the side with a nice view to the ground.

Wednesday, September 5, 2007

FFXI Gardening Recipes

Bronze Flower Pot


Lightning+Herb = 9 water crystals

Dark+Herb = 1 deathball

Light+Herb = 6 dark crystals

Wind+Herb = 1 green rock

Dark+Grain = 4 light crystals

Light+Grain = 3 dark crystals

Wind+Grain = 9 earth crystals

Fire+Grain = 9 boxes tarantaru rice

Earth+Grain = 4 boxes tarantaru rice

Water+Grain = 11 pods blue peas

Lightning+Veggie = 2 wild onions

Dark+Veggie = 1 black rock

Herb + Fire Crystal = 5x Ice Crystals

Herb + Dark Crystal = 4x Amaryllis

Herb + Dark Crystal = 1x Screaming Fungi

Vegetable = 4x Rock salt

Vegetable = 2x Yellow stone

Vegetable + Wind Crystal = 1x Rock salt

Vegetable + Wind Crystal = 4x Rock salt

Vegetable + Ice Crystal = 1x Saruta Cotton

Vegetable + Dark Crystal = 3x Light Crystal

Vegetable + Dark Crystal = 4x Light Crystal

Vegetable + Dark Crystal = 1-2x Kuroishi

Grain = 4x Rock salt

Grain = 2,4 or 5x Marguerite

Grain + Ice Crystal = 16x Wind crystal

Grain + Ice Crystal = 8-12 Kukuru bean

Grain + Dark Crystal = 2x Light crystal

Grain + Dark Crystal = 4x Coral Bamboo

Grain + Dark Crystal = 8x Taru taru rice

Fruit = 1x Indigo stone.

herb seeds + wind crystal = 6 sprigs of sage

herb seeds + earth crystal= 6 Tarutaru rice

herb seeds + fire crystal = 20 bunches Kazham peppers Herb = 10x Carnation

Herb + Dark crystal = 3-4x Light crystal

Herb + Dark Crystal = 1x Deathball

Herb + Dark Crystal = 1x Screaming Fungi

Vegetable = 1x Rock salt

Vegetable = 2x Yellow stone

Vegetable = 3-4x Lilac

Vegetable + Wind Crystal = 2-3x Rock salt

Vegetable + Wind Crystal = 8-12 Ghesyel Grass

Grain = 1x Akaishi

Grain = 3-4x Rock salt

Grain = 1x Puffball

Grain = 2 or 5x Marguerite

Grain + Fire Crystal = 4x Ice crystal

Grain + Fire Crystal = 10-11x Taru taru rice

Grain + Earth Crystal = 4x Lightning crystal

Grain + Earth Crystal = 7-9x Taru taru rice

Grain + Water Crystal = 12x Blue piece

Grain + Ice Crystal = 8 or 12x Wind crystal

Grain + Ice Crystal = 8-12x Kukuru bean

Grain + Light Crystal = 11x Sunflower seeds

Grain + Dark Crystal = 2-4x Light crystal

Grain + Dark Crystal = 1-2, 4x Coral bamboo

Grain + Dark Crystal = 8-9, 13x Taru taru rice

Fruit = 1x Indigo Stone

Fruit + Fire Crystal + Fire Crystal = 3x Ice crystal

Fruit + Earth Crystal + Fire Crystal = 12x Sandoria Mosquito lot

Fruit + Earth Crystal + Dark Crystal = 5x Lightning Crystal




Ceramic Flower Pot


Herb = 8x Carnation

Herb + Fire Crystal = 21x Kazham Peppers

Herb + Ice Crystal = 5x Duck Meal

Herb + Dark Crystal = 1x Deathball

Herb + Lightning Crystal = 19 Water Crystals (lightning day harvest)

Vegetable = 2x Rock salt

Vegetable + Wind Crystal = 4x Rock salt

Vegetable + Wind Crystal = 8 or 12x Ghesyal Grass

Vegetable + Ice Crystal = 2x Saruta Cotton

Vegetable + Dark Crystal = 3x Light Crystal

Grain = 1x Rock salt

Grain = 1x Puff ball

Grain = 3x Marguerite

Grain + Fire Crystal = 3x Ice crystal

Grain + Earth Crystal = 7 or 9x Taru taru rice

Grain + Ice Crystal = 9x Wind Crystal

Grain + Ice Crystal = 8-12x Kukuru bean

Grain + Dark Crystal = 4x Light Crystal

Grain + Dark Crystal = 1x Coral Bamboo

Grain + Dark Crystal = 11x Taru taru rice

Fruit = 4x Rock salt




Earthen Flower Pot


Herb = 1x Rock salt

Herb + Darkness = 2-4x Light Crystal

Herb + Dark Crystal = 1x Death ball

Vegetable = 1 or 4x Rock salt

Vegetable + Wind Crystal = 2-3x Rock salt

Vegetable + Wind Crystal = 8, 11-12x Ghesyal Grass

Vegetable + Ice Crystal = 3x Saruta Cotton

Vegetable + Dark Crystal =2x Kuroishi

Grain = 1-2x Rock salt

Grain = 1x Puff ball

Grain = 2 or 4x Marguerite

Grain + Earth Crystal = 5 Frost Turnips

Grain + Wind Crystal = 10x Millioncorn

Grain + Wind Crystal = 11 millioncorn (earthday)

Grain + Ice Crystal = 11-12x Wind crystal

Grain + Ice Crystal = 17-20x Kukuru bean

Grain + Dark Crystal = 3x Light crystal

Grain + Dark Crystal = 12x Taru taru rice

FFXI Leather Crafting

Leather crafting in Final Fantasy XI is another great skill to pick up. You can start making profit right from the start of level 0 skills.



Buy a few stacks of Windhurst Teal leaves, about 400 gil in AH, cheaper if bought in Windhurst. Buy a few stacks of Distilled water, 120 gil per stack at NPC in S. Sandoria Pub. Buy a few stacks of Wind Crystals, about 1.2k gil. Head out to where the sheeps are.



West/East Rond - Wild Sheep

North Gustaburg - Onary Sheep

Kon. Highlands - Mad Sheep + Rams(500 ram skin, 1000 for ram horn)

Dunes - Brutal Sheep

La Theine - Sheeps + Rams (500 ram skin, 1000 for ram horn)



Kill sheep and drop everything but the Sheepskin.

Sheep Leather = (1x wind crystal, 1x sheepskin, 1x wind tea leaf 1x dist water) skills needed 0

12x Sheep Leather = 8k (approx) ing approx. 2.5k net profit = 5.5k per stack



Sheep wool = (1x wind crystal, 2x sheepskin) skills needed 2

12x Sheep wool = 6k (approx) ing approx. 1.2k net profit = 4.8k per stack

THF sub lvl 15 would help tons or lvl up THF in west rond.



Sheep skin also sell pretty cheep at guild, or in AH, however that will reduce your net profit.

7 stack will take about 4hrs of farming

7 x 5.5k (leather) = 38.5k (not too bad for 4hrs of work)

7 x 4.8k (wool) =33.6k (also not too bad for a little more work)



So if all you do is leather, lets say you fill AH with leather 3 time per week.

3 x 7 = 21 stacks of leather 21 x 5.5k = 115.5k per week

Tuesday, September 4, 2007

FFXI Zeruhn Mines

Ores, Iron and Zinc sells pretty fast in Final Fantasy XI. Zeruhn Mines have many of these resources. Zeruhn is near Bastok City, you'll have easy access to the Bastok Mines, AH and your Mog House. Just an FYI again, the higher your fame the cheaper the pick axes will cost for you to mine.



To begin mining, you'll need mining gears, Field Tunica, Field Boots and Fields Gloves and of course at least 2 pickaxes. A stack of pickaxes would be ideal however. Copper ore and Tin sells for the least, you can drop those if you want to save room for Iron, Zinc and Dark Steel.



If you use ranged weapons in Zeruhn you will make mouse bat, ding bats and tunnel worms drop more than 1 item. You will probably collect some Zeruhn soots as well. They sell fast in the AH for about 2500 gil. You can also level your fame by trading 3 pair of soots to Gerbaum located at F-8 in the Bastok Mines. He'll give you 150 gil for them as well.

FFXI Palborough Mines

Within 3-4 hours you can collect up to 40-50k gil depending on the amount of people in the dungeon.



Mining basics:

First I highly recommend the mining boots, gloves and field armor. This investment will go along way for you down the road. I’ve found the drops are better after wearing it and the most important – your pick axes break less often saving you money down the road.



Reducing Cost:

If you have a decent level of fame, your cost for pickaxes will be relatively lower – less that 200gil per axe at Boytz shop behind AH in Bastok Mines. This can also be used to make money as a stack can cost up to 3000-3500 in Jeuno and sells relatively fast. 200 x 12 = 2400 , so that’s another 500-1000gil profit.



Maximizing your Time:

Make sure you are at least level 30+ so that you do not engage agro. I would recommend 40+ so that your kill speed is much faster. Remember time = money. Wear only the mining gear, and a weapon. I remove my linkshell pearl also. If you are a BLM (AOE) or a THF (FLEE), then more power to you as I will explain later. If you can, try to finish Gobbie Quest #1 and #2 so that you now have a +10extra spaces in your bag. Now you are ready to head out, if my advice is followed you should only have 6 / 40 in your inventory leaving you with 34 spaces to fill worth of goodies.



If you have a high level BLM, go to the 2nd floor (Marked with a Greet Dot). Facing the refinery try to target a Quadav. Now what this will do is bring ALL quadavs from the other side of that small river come running to you. Only a few greater/veterans will come but the rest will be Young/Amber and Amethysts. If you cast AOE spells on them they die fairly quick and you will net a good amount of gil this way + items. Spells can range from 200gil to 1k, and Quadav Backplates can sell up to 1k in Jeuno, around 600 in Bastok and they sell fast. Usually from one of these pulls you can get about 5-10 Backplates already yielding 4-10k depending on where sell it PLUS if you sub THF on your mage you will get double the gil dropped also.



Quadav Backplates: 600-1000gil

Spells: 200-1000gil



I’ve attached the maps of Palborough mines with all the mining locations known to me (Marked in red). Now, you will want to explore the routes to maximize your travel. My route is 1st floor (F-7) to (H-7) to (I-7) to B on 2nd floor to (J-6) to (J-7) to (J-8) then to the 3rd floor towards C to (J-6) and (J-9). I do this repeatly going backwards and forwards. Try to toss anything less than Zinc unless you want to build up your crafting skills.



Zinc: 200-300gil

Silver: 400-500gil

Iron: 500-700gil

Mythril: 1000-1300gil

Platinum: 15,000+ gil. ***Sell when demand is low, people will pay up to 30-40k when supply is low.



If you’re a high lvl 50-60+ you can go to the 3rd floor and cast a spell on a Quadav behind closed gates. This will train 20+ quadavs (olds/coppers/brass/greater/onyx/vets) to come rushing to you. These 3rd tier quadavs will net you more gil / drop with Treasure Hunter as well as plenty of fetish parts. When you kill enough Quadavs there’s also a chance for an NM to spawn, but I usually don’t wait as time = money. Kill Funguars as they drop sleepshrooms that sell for 1-2k a stack. Kill any type of Scorpion and they can drop scorpion claws and scorpion shells and the plantreaper scythe. As well, you can get the Palborough Key used to open treasure chests which usually net you 1-2k in gil or item.



Fetish Parts: Sell to NPC for 200gil each.

Sleepshrooms: 1000-2000gil / stack

Scorpion Claws: 500-600 gil

Scorpion Shell: 900-1100 gil

PlantReaper Scythe: 1200-2000gil



So as you can see, there are tons of things to kill at relative ease. Once your inventory is full, you can continue to train quadavs for gil or you can head home to sell your loot. If you have Warp then just simply warp home, otherwise you can take the boat on the 3rd floor (Marked in Blue) which takes you directly to Zeruhn Mines which is just a short distance from Bastok mines.





Wednesday, August 29, 2007

Level 30-75 Cheap and Fast


With todays prices and todays newbs, getting to 75 can be tough. So me and 5 friends decided to beat the system.



Here is what this exploit requires…

1 level 30 job

5 friends to act as a static group

1 CoP pack

Your limit break quests need to be done if you want to go all the way

Also you should have the quest part done to be able to enter the Promyvions.





Alrighty then, here is what we did. It was quite simple actually, we formed a gorup of all of us level 30…

Pld/War

Smn/Blm

Whm/Smn

Brd/Whm

Drk/Thf (me)

Blm/Smn



What we did is we all went into Promyvion Holla, went up to the 3rd floor where all the mobs are IT and VT. We found a nice little corner, and just started pulling. We managed 9 levels in the first week, and we would all just log out where we were and log back in when we decided to get together and level some more. The nice thing about this is that we were all still lvl 30 in there, but with the cap gone we were leveling up, so that means we wouldnt have to buy lvl 40 armor/weapons, lvl 50 armor/weapons, lvl 60 armor/weapons and waste cash like everyone else. The mobs still gave us good xp, and some of the drops werent so bad either. So we beat the system and got to 75 a few days ago, and I thought id share it with you. We are now helping eachother out with our AF quests since we never bothered with them. It was nice though, being able to level up without being judged by what gear we had on and having to spend 1mil+ to buy some gloves that would be the only way to get a party invite.


If that doesn't work and you need FFXI Gil fast I recommend The MMORPG Exchange Final Fantasy XI Gil providers. They've been in business since the game started, delivers directly to your mog house even when you're away, and are fairly priced. Check your ffxi server here .


Have Fun!

Genkai 4 (limit break 4)


Riding on the Clouds (Genkai 4)



Repeatable

NO, Only Once



Place / NPC

Place: Ru'Lude Gardens, H-5 / NPC: Maat



Walkthrough

Talk to Maat at level 61+ to receive this quest.



He will give you four random clue.

Trade a Kindred's Seal to the people you have been assigned to and they will each in turn give you a different strange stone (key item).

Return to Maat when you have collected all four stones.



San d'Oria



A faithful-to-the-parents son with a sick mother

South San d'Oria, Moves, Raminel



It is the wife of cooking length at Elvaan

South San d'Oria, D-6, Sobane



The girl who prays an elder brother's safety

North San d'Oria, F-7, Taurette



The boy who is always breathing stinking out 

North San d'Oria, J-8, Maloquedil



The moratorium youth who wavers in employment near the warehouse of Port

Port San d'Oria, H-10, Sheridan



The old man who strives for warehouse watch in a company organization

Port San d'Oria, H-10, Fontoumant



The vice-captain who makes a Nirvana slash mortal work

Port San d'Oria, H-8, Brifalien



The sister of Elvaan who establishes a store in outskirts

Port San d'Oria, J-8, Rugiette



Bastok



The initial pioneer of PalboroughMines

Bastok Mines, J-6, Babenn



Housesitting of the house of a dull rucksack 

Bastok Markets, E-11, Gwill



The woman who coordinates Bronze Subligar in Robe 

Bastok Markets, K-9, Brygid



The girl who holds inferiority complex in Mythril Musketeer elder sister

Port Bastok, J-5, Kaede



The woman who lost the husband in the accident of Palborough Mines 

Port Bastok, E-6, Hilda



The porter representing Bastok 

Metalworks, J-8, Naji



Such a silent and blunt researcher that it becomes that it is likely to be referred to as Silent Mountain 

Metalworks, G-8, Raibaht



The man who feels a crisis for technical unbalance of Bastok and is promoting research of magic 

Metalworks, J-9, Lucius



Windurst



The inside of the child of Mithra most merit the head a girl with that right

Windurst Waters, (N) K-6, Koko Lihzeh



The man with a sharp discerning eye who perceives the right and wrong of NETA

Windurst Waters, (S) C-11, Naiko-Paneiko



The woman to whom the name as a child considers meditation as work by the "wonderful girl" 

Windurst Waters, (S)J-8, Kerutoto



The child always alienated by everybody

Port Windurst, Warehouse, H-5, Shanruru



The man who will be enraged if called a "cap pony deer"

Windurst Woods, Manustery, H-10 Boizo-Naizo



Frog is favorite and the woman who does not have an eye especially in Elshimo Frog.

Windurst Woods, Guard, K-10, Sola Jaab



The authority of reconstruction of a magic doll

Windurst Walls, Aurastery, E-7, Koru-Moru



The woman who does not have an eye in Rolanberry

Heavens Tower - Kupipi



Other Places



The someone else's wife of the amnesia which is in ClothcraftGuild

Selbina, H-9, Mathilde



The child of Galka good at hide-and-seek 

Selbina, I-7, Vobo



The old man who began to keep the sheep purposely in order to get good wool 

Selbina, I-9, Melyon



The pupil of ZARUDON very detailed to a fish

Selbina, Guild, Gabwaleid



The woman whose fiance is in Selbina 

Mhaura, G-8, Celestina



The small mayor of a small town 

Mhaura, F-9, Ekokoko



Although not met, it is a man detailed to a pirate. 

Mhaura, G-9, Bihoro-Guhoro



The child who is wanting to become the bottom of the hand of a monster

Mhaura, H-9, Jilkka-Abukka



Reward

Level cap becomes 70

Final Fantasy XI Fame Guide


FAME OVERVIEW

Imagine a new adventurer, Dravok, starting in Bastok to look for fame and fortune in the great world of Vana’diel. As one adventurer among thousands of others, he has to work to become known to both the political powers within his home city, and the townsfolk there and across the world. While he hails from Bastok, Dravok is little known either there or the greater world at large. Knowledge of Dravok’s work in Bastok is reflected by the fame that he obtains by completing quests. His fame progresses in discernible levels that can be checked by talking with an NPC (non-player character), in this case Flaco, who represents the fame group of Bastok. When Dravok interacts with one of these fame evaluation NPCs, they will tell him how famous he is in their city or fame group. Once Dravok becomes famous in his home city of Bastok, he may be heading out to explore the world further. Just because he is well-known in his home city, however, doesn’t mean that word of his work has spread to many of the other cities in the world. He will have to prove himself further in each of the places he goes, to truly become a renowned adventurer.


HOW QUESTS WORK

As you walk around the world of Vana’diel, you will come across many NPCs who have work they want done, or who need assistance in one way or another. Completing these quests will increase the fame of your character, within the fame group related to that specific NPC. The fame group is generally, but not always, based on the location of the NPC: helping someone in Bastok will raise your Bastok fame, doing something for an NPC in San d’Oria will raise your fame in that city, and so forth. The primary exception to this is the Tenshodo fame group, which is represented by NPCs all across the world, as detailed in the Fame Group Relationships section.


When you complete a quest, you will usually receive various rewards, including a small increase to your fame for that fame group. When these increases in fame reach a certain amount, your fame for that fame group will move to the next level. Your fame level is a hidden statistic, and so it isn’t listed on your character information. The way you check your fame level is by interacting with the fame evaluation NPC for that fame group, who is usually found within a tavern or another similarly busy place within the city. The message the fame evaluation NPC gives you lets you know what your fame level is for that fame group. There are nine listed levels of fame in each group, and the messages for those levels are compiled in the How To Check Your Fame Level section.


Most quests can only be done once: you talk to the starting NPC, you do what they want, they give you your reward and the quest is done. However, there are some quests which can be repeated, and these are generally considered the easier (albeit boring) way to raise your fame. As you complete these quests over and over, your fame will slowly be raised by the successive completions. Some of the best repeatable quests are mentioned in the How To Level Up Fame section.


If you are intent on obtaining high levels of fame, it is important to understand how fame is rewarded within FFXI. Some points to keep in mind, to clarify issues that are often confusing for new players:


Quests vary widely in how much fame they reward. Each quest has its own level of fame associated with it, so that if one character has done 30 quests and another character has done 30 different quests, they will not have identical fame.

The amount of fame rewarded from a quest is often based on it’s difficulty. A simple quest that involves walking across the city to deliver an item will give a very small amount of fame. A harder quest that involves going out and killing creatures will usually reward a bit more. A quest that involves going to another city far away or takes many different steps to complete will generally provide the most fame.

Quests which require a high character level to complete give more fame than those which can be completed at level 1. While there are no actual level requirements for most quests, some quests involve going to high level areas and/or killing creatures that just can’t be done by a low level character. These more difficult quests will generally provide more fame than the ones that can be done at low levels.

Your rank level has no impact whatsoever on your fame level. Your rank is raised by completing missions, which are started by the gate-guards in your home city. Your rank represents your political popularity, and is raised by the leader of your home city as you complete specific, sequential missions. Your fame is raised by the quests you complete, which are far more scattered and represent your common popularity with the everyday person on the street. Unlike missions, no particular quest is required to obtain a specific level of fame. (One caveat to this rule regarding ranks: some quests do require access to certain areas of the world that aren’t initially available. That access is granted by having a certain rank, and so for those quests, your rank does matter. One example of such an area is the Chateau d’Oraguille in San d’Oria.)


BONUSES OF FAME

So why good does fame do for you? In FFXI, gaining fame will open up many possibilities that wouldn’t be there otherwise. As your fame increases, other quests become available that were not accessible at lower levels of fame. Not only that, but completing simple quests will often provide an opportunity to access later quests in that series; many NPCs have multiple quests which they give out in a certain order. These later quests often provide more substantial rewards than the early ones. An ongoing attempt to list all the quests in the game by the fame level required to obtain them can be found here. Quests are a nice way to add to your bank account, both by the gil rewarded directly and by selling off the quest rewards that you don’t need to other players.


Quests also break up the monotony of leveling and provide information about the world of Vana’diel. Taking off time from gaining levels to do quests is a fun way to see more of the game. As your fame raises, you will find that many NPCs will react differently to you, and tend to treat you a bit better. One concrete benefit from fame is the change in the price of items at merchants, whether standard vendors or Regional Merchants. The higher your fame, the lower the price of goods when you buy from a merchant who is related to that group of fame, and the more a merchant will pay when you sell goods. Each item does have a minimum price when sold from a merchant, beyond which it will not drop. Note that you can increase your fame beyond level 9, which will not provide a new fame message, but will be reflected in further benefits when buying or selling at merchants.


Fame Group Relationships


There are seven known discrete groups of fame. These various types of fame are related to each other in the following manner:


Bastok Related

This fame group is raised by quests done for the city of Bastok.

This fame group is also increased by quests done for the cities of Selbina and Rabao.


San d’Oria Related

This fame group is raised by quests done for the city of San d’Oria.


This fame group is also increased by quests done for the cities of Selbina and Rabao.


Windurst Related

This fame group is raised by quests done for the city of Windurst.

This fame group is also increased by quests done for the cities of Mhaura and Kazham.


Jeuno Related

This fame group is raised by quests done for the city of Jeuno.

This fame group is also increased by the average of San d’Oria, Bastok and Windurst fame levels.


Kazham Related

This fame group reflects quests done for the city of Kazham.

This fame group is also increased by quests done for the city of Windurst.


Selbina Related

This fame group reflects quests done for the cities of Selbina and Rabao.

This fame group is also increased by the average of Bastok and San d’Oria fame levels.


Tenshodo Related

This fame group reflects quests done for the Tenshodo HQ in Lower Jeuno and Tenshodo Branch at Warehouse #2 in Bastok Port.

This fame level also reflects quests done for The Brugaire Consortium in San d’Oria Port, and for Nanaa Mihgo’s thieves in Windurst Woods.

This fame level also reflects quests done in the city of Norg.


——————————————————————————–


How to Level Up Fame

If your fame is too low, you can complete repeatable quests and thereby enhance your fame. Repeatable quests generally provide very small amounts of fame each time they are completed, but they can be done infinitely to eventually raise your fame. The following is a list of repeatable quests that can enhance your fame in their fame group.


Bastok Related

Trade treant bulbs to complete the Gourmet quest in Bastok Market.

Trade rusty buckets to complete the Buckets of Gold quest in Bastok Market.

Trade Quadav helms to complete the Vengeful Wrath quest in Bastok Mines.

Trade pinches of Zeruhn soot to complete the Minesweeper quest in Bastok Mines.

Repeat the A Discerning Eye (Bastok) quest in Bastok Port.


Enhance fame in Selbina or Rabao.


San d’Oria Related

Trade bat wings to complete the Fear of the Dark quest in North San d’Oria.

Trade flints to complete the Starting a Flame quest in South San d’Oria.

Trade rabbit skins to complete the The Merchant’s Bidding quest in South San d’Oria.

Trade honey to complete the The Sweetest Things quest in South San d’Oria.

Trade black tiger fangs to complete the Tiger’s Teeth quest in South San d’Oria.

Repeat the A Discerning Eye (San d’Oria) quest in San d’Oria Port.


Enhance fame in Selbina or Rabao.


Windurst Related

Trade beehive chips to complete the Paying Lip Service quest in Windurst Woods.

Trade crawler calculi to complete the Creepy Crawlies quest in Windurst Woods.

Trade cornets to complete the Mandragora-Mad quest in Windurst Walls.

Trade giant bird feathers to complete the A Feather In One’s Cap quest in Windurst Waters.

Trade Bastore sardines to complete the Something Fishy quest in Windurst Port.

Repeat the A Discerning Eye (Windurst) in Windurst Port.


Repeat the A Potter’s Preference quest in Mhaura.


Jeuno Related

Repeat the Community Service quest in Lower Jeuno.

Enhance fame in Bastok, San d’Oria, or Windurst.


Kazham Related

Repeat the A Discerning Eye (Kazham) in Kazham.


Enhance fame in Windurst.


Selbina Related

Trade La Theine cabbages, ears of millioncorn, or clumps of Boyahda moss to complete the Only the Best quest in Selbina. This is one of the best repeatable quests for raising fame since it raises Selbina fame, which in turn raises both Bastok and San d’Oria fame, which in turn raises Jeuno fame.

Enhance fame in Bastok or San d’Oria.


Tenshodo Related

Trade chunks of zinc ore to complete the Shady Business quest in Bastok Port.

Repeat the A Job for the Consortium quest in San d’Oria Port.

Trade Yagudo necklaces to complete the Mihgo’s Amigo quest in Windurst Woods.


——————————————————————————–


How to Check Your Fame Level

The NPCs listed below will let you know the fame level that you are currently at, within the group of fame they represent. The messages listed relate to your current fame level. (Note: the entries that are marked with two asterisks (**) are simple translations, and are not accurate. The rest have been verified as the actual text from the game. Those marked with a ?? are the game text, but of an unverified level.)


Bastok Related

Fame Evaluation NPC: Flaco

(Bastok Port, E-6 down left in front of the Steaming Sheep Restaurant)










































Level 1

[Name]? What is that, some kind of snail? Oh, that’s your name. You must be a rookie adventurer, right?

Level 2

[Name]? Hmm…sounds familiar. Who was it again? Oh. Well uh…not many people know who you are, but if you work hard enough, word will get around about your good deeds.

Level 3

Oh, you’re [Name]. Yeah, I’ve heard of you. You’re not doing too bad for an adventurer. Keep working hard, and the people of Bastok will come to recognize your efforts.

Level 4

Hello there, [Name]. Quite a few people are talking about the things you’ve done for Bastok. People are starting to talk about you. Keep on doing whatever you’re doing!

Level 5

Hello there [Name]. A lot of people know what you’ve done for Bastok. People are saying good things about you. Keep up the good work!

Level 6

Most everyone in this country knows your name by now, [Name]! People are saying great things about you. You don’t know how proud that makes me feel–I’ve been following your progress ever since you came to Bastok.

Level 7

You must be [Name]. Don’t look so surprised, as everyone knows your name and what you’ve done for Bastok. [Name], we’re very proud to have someone like you as a Bastoker.

Level 8

Master/Miss [Name]! You are a hero to the people of Bastok! Everyone here knows your name and what you’ve done for us! You are the example every Bastoker should follow!

Level 9

Oh, it’s you, [Name]. I’ve known you since you started off here in Bastok, but I never thought you would come this far. You’ve become a household name in these parts. You’re even considered a hero by some… like me. I pray that the Goddess Altana looks down upon you favorably in your journeys!



San d’Oria Related


Fame Evaluation NPC: Namonutice

(South San d’Oria, K-6 upper right in the Lion’s Spring Tavern)










































Level 1

Hmm… [Name], you say? No, never heard that name. Do not expect me to learn the name of every recruit! Do good for the kingdom and her people, and they shall come to know you. Once you have their trust, they will request your help more readily. Just keep your head down, and your day shall come.

Level 2

[Name]…? Hmm… I might have heard that name before. Then again, maybe not. You are not famous yet. Keep your nose to the grindstone and work for the people. Soon, they will know you better!

Level 3

Ah, [Name]. That is a name I often hear. People speak well of you! Your deeds for the kingdom have earned you much honor.

Level 4

[Name]! You have become well known in these parts! I hear much of your accomplishments. Keep up the good work, and greatness lies in your future.

Level 5

Ah, [Name]! You are famous in our kingdom! Of you no ill is spoken. Give to the kingdom and she will give to you, no?

Level 6

[Name]! I would venture that much the kingdom has heard your name. And your reputation sparkles. Indeed I am proud of you. And to think I first knew you when you were a new recruit!

Level 7

Hello, [Name]. Practically all of the kingdom has heard of you now. What’s more, your reputation is stellar. I look forward to even greater things from you!

Level 8

[Name]! People are talking about you! Every infant in his cradle knows your name! And they hold you in highest regard! I am so proud of you! May your kind deeds continue!

Level 9

Sir/Lady [Name]! There isn’t a soul in the kingdom that doesn’t consider you a hero! As a representative of the people of San d’Oria, I humbly ask you to continue your efforts for the good of the country. May the light of the Goddess shine upon you!



Windurst Related


Fame Evaluation NPC: Zabirego-Hajigo

(Windurst Waters North, F-10 upper right)










































Level 1

[Name]? Hmm… Sorry, but I never heard that name before.

Level 2

[Name]? Hmm… Now, was that the name of the…? No, that was some other lady/lord.

Level 3

Oh, you’re the [Name] that people are starting to talk about. I’ve heard pretty good things about you.

Level 4

Why, if it isn’t [Name]! I heard some guys talking about you over their dinners at the eatery last night. They had nothing but good things to say about you. Keep up the good work!

Level 5

Hello there, [Name]! There aren’t many Windurstians who don’t know that name. We’re all proud to have you on our side! Keep up the great work!

Level 6

Mister/Miss [Name]! You’d have to be living in a hole somewhere not to have heard that name. All the bards in the land are singing songs of your outstanding deeds. Keep up the extraordinary work!

Level 7

Mister/Miss [Name]! There isn’t a soul in all of Windurst that has yet to hear the tales of your feats. Why, I remember when you were just a fledgling adventurer. It seems like just yesterday…

Level 8

A day doesn’t go by when I fail to hear a tale of your deeds. I am proud to be a citizen of the same great country as Sir/Lady [Name]. Keep up the marvelous work!

Level 9

Sir/Lady [Name]! I am honored to have the hero of Windurst in my presence. Every man and woman in the country knows by heart the tales of your courage. May the Goddess shine her light of grace upon you.



Jeuno Related


Fame Evaluation NPC: Mendi

(Lower Jeuno, H-8 in the lower section near the sea, in between the two stairways.)










































Level 1

[Name], eh? Hmm… That name is vaguely familiar… But I’m afraid few in this town have heard of you. Just keep working at it. You’ll make a name for yourself eventually.

Level 2

Oh, so you’re [Name]…Yes, I heard some travelers in a tavern talk about you. It seems you’ve a fair reputation.

Level 3

[Name]! You have become well known in these parts! I hear much of your accomplishments. Keep up the good work, and greatness lies in your future.

Level 4

Hello, [Name]! I hear your name mentioned quite often these days. You’ve done well, my friend. Keep at it.

Level 5

Hello, [Name]! A good deal of people here in Jeuno know about you! And they all say you’re quite the do-gooder! Thank you for serving our fair city. Keep up the good work!

Level 6

Why, it’s [Name]! Your growing reputation precedes you. We hope your already substantial contributions to our humble city will continue to grow with time.

Level 7

Why, hello, [Name]. I say, literally everyone in Jeuno knows your name. It is my pleasure to inform you how impressed we are with your service to Jeuno. We hope to see more of your commendable generosity in the future!

Level 8

Lord/Lady [Name]! To all citizens here, your name is synonymous with courage and sacrifice. Not a day goes by without hearing of your saintlike service to Jeuno. I speak for all of Jeuno when I express my sincerest appreciation for your generosity. Indeed, bards shall sing of your virtues for ages to come!

Level 9

You have emerged as a hero to the people of Jeuno. Just the sound of your name strikes courage into their hearts. As a representative of its citizens, I humbly ask you to continue your efforts for the good of the duchy.



Kazham Related


Fame Evaluation NPC: Ney Hiparujah

(Kazham, I-11 upper left)










































Level 1

** I’m sorry, but I ain’t heard of your name before.

Level 2

** I don’t think I’ve heard of your name before so much.

Level 3

?? Wait… don’t tell me… It’s…[Name], right? Yeah, I’ve been hearing your name more often lately. A little bit more work, and soon everybody will know who you arrre.

Level 4

Hi therrre, [Name]. I’ve been telling everybody about my new friend. We’re friends, right? Keep up the good work. The betterrr my friends look, the betterrr I look!

Level 5

Oh, [Name]! Long time no see! Your name comes up a lot these days. And guess what? Nobody has anything bad to say about you. That’s a compliment in itself!

Level 6

You know, I don’t think there’s a person in this village who doesn’t know yourrr name. You keep up the good work, and I’ll have to start calling you Mister/Miss [Name]!

Level 7

Mister/Miss [Name]! Arrre you heading out on anotherrr dangerous mission? Be careful! We’ll all be rooting for you. I know it has been hard to get such a good reputation, but don’t take it for granted. Yourrr work is farrr from being done!

Level 8

Mister/Miss [Name]! You are one smooth cat! I’ve neverrr met a mainlander who did so much for islanders. I’m proud to call you my acquaintance…my friend!

Level 9

Lord/Lady [Name]! The fame your name carries stretches from here to Windurst! I cannot begin to put into words the gratitude this village feels forrr you. Live long, hero of Kazham!



Selbina Related


Fame Evaluation NPC: Waylea

(Rabao, G-9 down right)










































Level 1

** Who is it? I’ve never heard of the name.

Level 2

** I wonder if I have heard of your name before…

Level 3

** I have heard of your name before.

Level 4

?? Hm? [Name]? I’ve heard that name before. Seems you’re building yourself a good reputation. But you’ve still got a long way to go until you can say you’re truly famous. The journey of a thousand miles starts with a single step, so keep at it.

Level 5

?? Greetings, [Name]. Your endeavors in neighboring countries have reached us here in Rabao, and the glory of your reputation precedes you. I feel honored to have known you before you became so famous. Good luck with your continuing adventurers!

Level 6

** It seems most people know you!

Level 7

Wow, [Name]! There’s hardly a soul in all of Rabao who hasn’t heard your name! I could hardly believe the stir you’ve been making. You’ve entered the ranks of the truly great adventurers! But don’t be content with your position; aim for the very top!

Level 8

[Name!] Every time I speak with you, you seem to have gained in status. Pretty soon, I’m gonna have to start making appointments to talk to you! There isn’t a person in the whole of Rabao who hasn’t heard of you. I never dreamed you would come so far!

Level 9

Ah, [Name]. I’ve known you since you were just starting out around here, but to think you would go on to achieve such glory… In Rabao and beyond, your name is on everyone’s lips. It wouldn’t be going to far to say you’ve achieved the status of hero in my eyes. May the blessings of the Goddess Altana watch over your continuing endeavors.



Tenshodo Related


The fame evaluation NPC for Tenshodo fame is Vaultimand (in Norg, H-8 upper right.) Because of the difficulty in regularly traveling to Norg to check fame levels, a common method of figuring out your Tenshodo fame level is by checking the price of rice balls sold by Ghebi Damomohe (Lower Jeuno, J-7 in the Neptune’s Spire Inn.) The price that a character pays for a rice ball will drop as his Tenshodo fame rises, per the table below. This is a useful gauge until a character reaches level six Tenshodo fame, at which point the rice balls drop in price to their minimum. The most popular quests in Norg (the six Ninja scroll quests and the Trial by Water summoner quest) can all be obtained with level four Tenshodo fame, when the price of rice balls is at 160 or lower.



















































Level 1

Who the hell are you? [Name]? Never heard of ya. How am I supposed to remember the name of one puny ant when there’s millions of ya swarmin’ around?

Rice Ball Price

186-172

Level 2

[Name]? I mighta hearda somebody that went by that name, but I meets a lot of people in me line of work. Don’t look so upset there, matey. It takes a lot t’get people t’remember ya. It all starts with trust!

169-168

Level 3

Wait a minute, I remeber you…Mich…no…[Name], right? Ya see, do a little work, and people start recognizin’ ya. Keep up tha good work!

164-163

Level 4

Well if it isn’ [Name]. Hear yer name lots ’round these parts lately. Why, I remembers when you was nothin’ but a measly insect. Thanks t’me advice, you’re doin’ quite well here in Norg.

160-156

Level 5

Oh, [Name]. I was just talkin’ to me mateys about ya the other day. Nothin’ bad, of course. They had all heard about yer deeds fer Norg. Some are even startin’ t’think that maybe all you adventurers ain’t so bad after all.

155-150

Level 6

[Name]! There’s hardly a soul in Norg that doesn’t know yer bloody name. Oh, sorry ’bout that. Me mum never did teach me no manners. I’ll watch me damn mouth…I mean, I’ll watch me mouth from now on.

148-144

Level 7

[Name]…Mister/Miss [Name]. You’ve become quite the household name ’round Norg. All me mateys keep askin’ me if I can introduce them to ya. You’ve made quite a reputation for yerself! Lookin’ at ya gets me thinkin’ like I should leave tha life on the open sea, and become an adventurer!

Level 8

** I have hear of your showing activity again!

Level 9

Lord/Lady [Name]! Next t’our leader, Gilgamesh, yer the most famous person in all’a Norg! Some me mateys are even callin’ ya a hero! May the light of the Dawn Goddess shine down upon ya in all yer journeys ’round Vana’diel!



Setting Your Title


When you complete many quests, your title (the words displayed on your profile and shown to others when they examine you) is changed. If you want to retrieve a past title of yours, you can do so by paying a certain amount of gil to an NPC in the cities. The following is a list of the NPCs who can do this for you:


































BastokTuh Almobankha in Bastok Port, I-7 by the riverside
San d’OriaMoozo-Koozo in South San d’Oria, K-6 in the Lion’s Spring tavern
WindurstBurute-Sorute in Windurst Walls, H-10
JeunoTuh Almobankha in Lower Jeuno, I-8 in the Merry Minstrel Meadhouse
SelbinaYulon-Polon in Selbina, I-9 in Shepherd’s Muster
MhauraWillah Maratahya, I-8 in the Sailor’s Stay
TenshodoQuntsu-Nointsu in Norg, G-7


Guide Credits & Updates


This guide is maintained and primarily written by Matthew Bramblet, player of Cuer on the Fairy FFXI server. The original translated fame message list and leveling information came from the Bilingual FFXI Website and has gone through numerous iterations as it traveled around the net. My thanks to those who provided information to make the guide as accurate and complete as possible.


This guide was last updated on April 30, 2004; changes are as follows:




  • April 30, 2004

    • Tenshodo and Kazham end fame message additions, and updated rice ball prices for level 1 Norg fame


  • April 7, 2004

    • Tenshodo and Kazham fame message additions, and more info on Tenshodo fame
    • Added links to the quest database at Allazhazam.com for all the quests in the guide


  • March 29, 2004

    • Minor fixes to fame messages
    • Tenshodo fame message addition, and expansion with rice ball prices
    • Added the Mhaura title changer
    • Added the A Discerning Eye quests as a way to raise fame


  • March 19, 2004

    • Updated Jeuno and other subsidiary fame to more accurately reflect how they interconnect
    • Split Kazham fame off into its own category; it doesn’t move quite in tandem with Windurst fame, although they are closely related
    • Updated the messages for Tenshodo and Kazham fame
    • Expanded on fame theory and details to create ‘The Workings of Fame’ section


  • March 15, 2004

    • Revamped the previous text compilation into html and expanded it dramatically




FFXI Targeting Glitch

I've only verified this on PC,



First some points:



<tab> selects the first valid target (Player, NPC, Mob, or object) in your first person field of view (the 180 degree arc in front of you, on your radar)

Pressing <tab> again selects the next valid target, and cycles clockwise.

You can only target something that is drawn on your screen (or will be drawn when lag clears)

Only targets within your radar range are drawn on screen. (According to distance.dll from azaril's windower, this is a distance of 25)

Once a valid target is selected, you can keep it targeted, and it will remain drawn on screen up to a distance of 50.





Now for some interesting stuff:



If you put the camera into 3rd person mode and select a valid target, then rotate the camera so that you're looking behind yourself, <tab> will select the next target clockwise, behind you. This is kind of handy for targeting things that you would normally be unable to target.

That's handy, but not amazing.

Now here's the glitch I've discovered:

If you select a normal valid target in 3rd person view, then rotate your camera as fast as you can in one direction (I go to the right, but maybe it works to the left too!), and start tapping <tab>, you will be able to 'outrun' the normal targeting aperature, and target things in any direction, through walls, and up to a distance of 50!

Simple application: hold the right arrow key (not the dpad one), and tap <tab> as fast as you can. Watch the target indicator until you spot the thing you're looking for. Stop pressing <tab>, yay!





Test case, and example of a practical use for this:

Temple of Uggalepih, looking for Uggalepih Offering to spawn Carbuncle Mitts NM. According to ffxi-atlas.com, there are 6 spawn points for the offering, each behind a door with a tonberry inside. For a BLM soloing, this can be a bit of a problem. You have to drop invis to open the door to check if the ??? is inside the room.

So: using my technique, while still invisible, stand outside each possible room, spin your camera, tap <tab> until you find ??? as your target. Keep it selected, and walk around a bit to make sure it's in the room. Cancel Invis, open the door, sleep the tonberry inside, grab the ???, and warp! (It worked for me!)

Some ideas for using this technique:



Check for ??? through walls!

Spy on people!

/poke people, where they can't /poke you back!

Annoy your neighbors!

Tuesday, August 28, 2007

Starting out Guide


In the beginning...



...There I was, somewhere in this strange place called Bastok for the first time. Beings of all sizes running past as i venture through the streets, just trying to grasp the lay of the land. I found myself in the markets, amongst merchants, and warriors alike. I finally made my way to the gates.... Dare I roam the wilderness? With a quiver down my spine, I stepped back, about to return to the safety of the city streets. Then a feeling of immense courage took over. Thoughts of adventure and great battles flashed through my mind. A hero's tale I would make for myself. I WILL become strong! As I walked past the gatekeepers with my head held high, my sword at my belt, and the sun on my face, all fear left me. What battles awaited me on the long road ahead, I did not know, but I was not afraid. No, not afraid, but eager....... to see what beast would be the first to fall at my feet!



When you first start out in the world you will be anxious to get your legacy started. To become the greatest warrior that ever roamed the wilderness. To be a living legend... but patience is a virtue. Patience is one of the best qualities when playing Final Fantasy XI. Keep your cool, and never loose it.



Beginnings...

Ah, I remember my first day. I was all giddy and excited to finally, after many months of waiting, have my copy of Final Fantasy XI. I was actually in Vana D'iel! It was a glorious day for me as I'm sure it will be for you. I remember walking around "just trying to grasp the lay of the land" when this enormous Galka stopped in front of me. He kindly gave me some pointers on what to do as a newcomer to the game. He basically said it was best to:



  • Go out and fight and

  • talk to people



These are two very important points when starting out. One of the best ways of gaining experience in the fighting department is to actually go out and fight something. Experiment on fighting different monsters to see what you can handle and what you can't. Don't be afraid to die a few times. Loosing some exp (experience points) is well worth it if you gain some knowledge in the process.



You NEED to talk to people, especially if your a newbie. Remember that you can learn a lot from just a simple chat with someone. The more people you talk to, debate with, and even argue with, the more knowledge you gain. Let me tell you from experience:



  • Those with knowledge prosper!



Basically, if you know stuff... people want to be your friend! Try to gain all the knowledge you can, and you may even form some strong friendships in the process.



Vana D'iel

The world of Vana D'iel is both beautiful and dreadfully dangerous. It is strange and mystical. Just when you think you've seen all there is to see, you realize that you haven't even scratched the surface.



During your travels your going to see many things. And I hope you take the time to experience all that you can. Final Fantasy XI is the most beautifully designed MMORPG out there, and to not see all of the incredible things there are to see would be a shame.



Be You

There's just one more thing to mention: Be yourself Being yourself can be one of the most difficult things to do in many situations. In an online situation like this, it's easy to stray from who you really are, although in Final Fantasy XI, most of the gameplay is based on friendships and meeting new people. When you start grouping up, you want to make a good first impression on people so that they will want to party (group) up with you again later on. That first impression is very important:



Good first impression vs. Bad first impression



  • When you make a good first impression, later on in the game people will be wanting you in their party because they know that you're a cool person to play with instead of some random person they've never meet before.
  • When you make a bad impression on people, they will be telling their party leader to pick that other guy because they know that you're not good "party material".


Magic Guide


Vana D'iel is a magical place, and if you plan on becoming one of the many magic users in Final Fantasy XI, this is a good section to read. Magic is catagorized by elements, and every element has it's weakness. Make sure that you know the element for every spell and monster and know it's corresponding elemental weakness.

Elemental Weaknesses




  • Fire > Ice
  • Ice > Wind
  • Wind > Ground
  • Ground > Thunder
  • Thunder > Water
  • Water > Fire
  • Light > Dark
  • Dark >Light



Magic Usage

Many jobs in Final Fantasy XI use magic as a tool to "get the job done". Some jobs such as Paladin or Dark Knight use very little magic as an addition to the abilities they already have; however, other jobs such as White Mage and Black Mage use magic as their primary weapon against the many evils of Vana D'iel. Characters with these types of jobs are what some might describe as "physically challenged", but when it comes to magic, they are experts. The key to being a good magic user is to:



  • Have all available spells for your job level.

  • Know when to use magic and when to hold back.

  • Know what spell to use at the right moment (attack/enfeebling).



Learning New Spells

As a magic user, you will want to have the most up-to-date spells as possible according to your job level. "But how do I obtain and learn those new spells???" Well, I'm glad you ask... You need to take a trip down to the local magic shop or auction house and search through the spells they have for sale. The ones that are available for your job level will appear in the color yellow. Then you just have to use the new scroll you just bought and... BAM! ... you've learned a new spell!


Final Fantasy XI Skill Chain Chart


Final Fantasy XI is a complex game of strategy, questing, adventuring, and fun. One of the more innovative and interesting aspects of Final Fantasy XI combat is the skill chain (or renkei).


A skill chain is an advanced combat combo between players. Used correctly, you can blast through monsters, rack up impressive experience chains, and level faster — not to mention be the envy of lesser, chainless groups.


The most difficult thing to do in pulling off a skill chain is knowing what weapon skills work together. Download and print this excellent skill chain chart courtesy of Kitsune Graphics and you’ll never be without a skill chain again!


Click the image enlarge or download button to download.



Final Fantasy XI Gardening Basics

Gardening in FFXI is pretty straightforward job, but to get the desired results you have to pay your plants some amount of attention and Gil. You may find seeds dropped by monsters and the enemies but the high quality seeds really lighten your wallet. So it"s always a good idea to pay attention to your plant once you have planted it.


Depending on many factors that affect gardening in FFXI, you can grow fruits, grains, crystals, gemstones, mushrooms rock salts and, of course, little worms in your Mog House pots.



FFXI Gardening - Starting off


"I can't plant seeds without a flowerpot, Kupo!" says your Moogle. So start off with gardening you have to buy a pot to plant your seeds. The Moogle will take care of the plant for you while you are away, but it is pivotal that you take at least one look at it during one real-time day. Otherwise the plant will wither away uncared for.


FFXI Gardening and Crystal Feeding


In a matter of days, or weeks, you will have the option of feeding the plant crystals. You can choose not to feed crystals it will still harvest, but then don"t expect too much from the plant either.


Harvesting a FFXI Garden


Once the plant starts to glow you"ll know it time to harvest. If you are slow to pick that up your Moogle will tell you that the plant is ready for harvesting. One wrong move can ruin your harvest though, so don"t even go close to that dry flower option because it will turn your plant into a mere flower arrangement!


Things to avoid when Gardening


It is important to keep in mind that the plants in FFXI are just as sensitive

Final Fantasy XI Conquest Points Guide



  • Conquest Points (often abbreviated as CP) are given to characters with a signet on when they kill monsters that provide experience. The more experience points a character gains when killing a monster in Vana'diel, the more Conquest Points they will receive. The base Conquest Point amount gained is one-tenth the amount of experience gained, with bonus amounts given for defeating monsters in regions controlled by other nations or the beastmen. This means that a solo character who kills an Even Match monster will gain 10-20 CP. You can see how many Conquest Points your character has by pulling up the Regional Map (either via the main menu, or with the /rmap command); the character's CP will be listed in the bottom right corner.

  • A character will only recieve Conquest Points if they have a signet on when killing monsters. Signets are given out by three different types of guards:

    1. National Conquest City Guards at the gates of the home city of the character.
    2. National Conquest Foreign Guards located at the border and outposts in regions that a character's home nation controls, as well as embassies in foreign nations.
    3. National Conquest Jeunoan Guards found in Jeuno.


    Signets last for multiple hours; the duration of a signet is equal to the character's rank + the National Conquest ranking of their home nation. (The National Conquest ranking of the three main nations can also be seen on the Regional Map.) For example, a rank 3 character whose nation is in second place will have signets that last for 5 hours. Signets can be refreshed at any time by going to one of these guards and getting a new one; the new signet's duration will replace whatever time was left on the old signet. There is no penalty for wearing a signet, and no reason not to have one on as much as possible; wearing a signet when killing monsters also allows you to gain crystals, and helps your nation in the National Conquest rankings.

  • Conquest Points can be spent purchasing specific items. This is done by talking to the guards who give out signets in either your character's home nation, or in Jeuno; guards in foreign lands don't have any equipment to spare! The first two items that an adventurer of any rank can purchase are a Scroll of Instant Warp and a Scroll of Instant Reraise. Conquest Point items other than scrolls are available based on the rank of the character; each rank that a character gains grants access to more CP items, so a "rank 3 CP item" is one that requires rank 3 or higher to be purchased with Conquest Points. The items that are available from guards of each nation is also dependant on the National Conquest ranking of their respective nation. Some items are only available when a nation is is first place, some can be purchased if a nation is in second place or better, and others are available at any time. To see the items available from the guards of different nations, select from the national lists above.

  • Conquest Point items from higher ranks cost more Conquest Points. The price of a standard Conquest Point item climbs from 1000 CP for rank 1 items up to 56000 CP for rank 10 items. A higher ranked character can always purchase items from lower ranks; someone at rank 10 has access to all the items available from their nation's guards, when their nation is in first place. (Note that rank 10 CP items are a bit different from the rest: there is a staff available only at rank 10 that costs just 5000 CP, and rank 10 CP items can only be purchased from guards at a character's home city, not from the guards in Jeuno.) Because of the increasing price of CP items, it is a good idea to see how many Conquest Points you will want for higher level equipment, before spending it all on lower rank items or scrolls.

  • It is possible to purchase some Conquest Point items from another nation's guards. Some Conquest Point items from other nations can be purchased, with certain restrictions. To do this, go to one of the National Conquest City Guards who works for the nation that has the item you wish to purchase. For example, if you're from Bastok or Windurst and you wish to purchase a Royal Archer's Sword, you would go to one of the guards in San d'Oria. If your nation is ranked higher than that guard's nation, you will be given the opportunity to purchase CP items. Since this is dependant on the National Conquest ranking, you can only purchase items that are available all the time, or when a nation is in second or third place in the rankings. Note that you will be charged an extra amount of Conquest Points when purchasing a CP item from another nation; the extra cost varies based on the rank of the item.

  • Many Conquest Point items can be crafted into more powerful versions. Most of the CP equipment from rank 5 and below can be synthesized into better versions. These crafted versions of the CP equipment have additional bonuses, higher defense or smaller delay, and require a character 2-5 levels higher than the original items. The crafted upgraded items appear as HQ1 and HQ2 (white and blue backgrounds, respectively.)

  • Most Conquest Point items can be sold to other players. One way of making gil is by purchasing CP items that have a high demand at the Auction House, and selling them to other players. This is especially true of items that can only be purchased with CP when the nation is in first place. Buying a first place only item when your nation hits the top spot, and then reselling it later when the item isn't as readily available, can be a useful long-term strategy to profit in gil. Some of the more powerful CP items are Exclusive, however, so they cannot be resold to other players. Whether you purchase items to use yourself or to sell to other players, the items from Conquest Points are a useful bonus garnered just from getting experience points.


FFXI Level Guide


This guide i got emailed to me from a friend, so don't give me credit for it. its just a rough guide and may not be 100% accurate. But it has been helpful for out static pt.



Level 01-10 - Outside Home Town



Level 10-14

10-14: La Theine Plateau, Konschtat Highlangs, Tharongi Cannyon



Level 11-15 - Maze of Shakrami

11-14: Maze Makers

13-15: Goblins



Level 12-21 - Valkurm Dunes

12-13: Bunnies, Hill Lizards

13-15: Goblins (Ambusher, Tinkerer, Butcher)

14-16: Snippers

15-17: Damselfly

17-19: Goblins (Leecher, Mugger, Gambler)

18-21: Beach Pugil



Level 14-20 - Buburimu peninsula

Nearly same mobs as valkrum



Level 15-18 - Korroloka Tunnel

15-18: Land Worms



Level 19-22 - Sauromugue Champaign

19-22: Diving Beetles



Level 20-25 - Qufim Island

18-22: Land Worms

20-22: Clippers

23-25: Greater Pugil, Dancing Weapon

24-25: Lower Delkfut: Gobs, Giants



Level 25-27 - Eastern Altepa Desert

25-27: Desert Spiders

Very nice spot at the Korroloka exit. Use a blink tank.



Level 25-30 - Yuhtunga Jungle

25-27: Yuhtunga Mandragora [out side kazham zone]

27-30: Goblin Smithy



Level 27-33 - Yhoator Jungle

27-33: Yhoator Mandragora



Level 29-32 - Beadeax

29-32: quadavs (names ?)



Level 29-32 - Oztroja

29-32: yagudo (names ?)



Level 30-33 - Davoi

30-33: Orc (Beastrider, Brawler)



Level 33-37 Behemoth's Dominion

33-37: Lesser Gaylas

35-37: Greater Gaylas



Level 35-60 - Crawlers' Nest

35-39: Worker Crawlers

37-42: Nest Beetles

39-43: Soldier Crawlers

44-47: Horn Fly, Exorays, Blazer Beetles

47-50: Rumbler Crawlers

50-52: Helm Beetles

54-60: Knight Crawlers



Level 38-44 - Gustav Tunnel

38-42: gobs, hellbats

40-43: lizards, leeches, gobs near terrigan

43-44: Lizards



Level 43-45 - Western Altepa Desert

43-45: Desert Beetles

Camp by the south-east side of Revelation Rock. This spot will give you _unlimited_ beetles, a good group can pull 5k/hour here. ^^



Level 43-45- Castle Zvahl Baileys / Xarcabard

43-45: Demons (first tier type...forget their names)



Level 43-47 - Labyrinth of Onzozo

43-47: Cockatrice, Goblins



Level 43-49 - Quicksand Caves

43-46: beetles/spiders (east altepa side)

46-49: beetles (west altepa side)



Level 48-52 - Garlaige Citadel

48-50: Funnel Bats + Chamber Beetles

50-52: Chamber Beetles [fall down hole]



Level 51-56 - Kuftal Tunnel

51-55: Robber Crabs

55-56 (plus?): Sand Lizards



Level 54-60 - Boyahda Tree

54-57: Bark Spiders

56-60: Robber Crabs, Knight Crawlers



Level 55-60 - Crawlers' Nest

54-60: Knight Crawlers



Level 56-62 - Delkfutt's Tower

56-58 Delkfutt's Tower Middle: 10th floor: Jottunn Hall/Wall/??? Keeper (Giants)

58-62 Delkfutt's Tower Upper: Magic Pot, Giants, Bats



Level 58-62 - Gustav Caverns

58-62: Doom Mage, Doom Soldier, Robber crab, High Goblin



Level 55-66 - Cape Terrigan

55-57: Sand Lizards

56-58: Robber Crabs

57-59: Goblins

59-61: Velociraptor, Terror Pugil

63-66: Sand Cockatrice, Velociraptor



Level 61-64 - Valley of Sorrows

61-64: Peryton, Velociraptor



Level 61-64 - Labyrinth of Onzozo

61-64: Torama



Level 63-70 - Boyahda Tree

63-66: Procesionare, Steelshell, Skimmer

66-70: Procesionare, Steelshell, Skimmer, Darter



Level 68-71 - Den of Rancor

68-71: lizzies, black onions



Level 66-70 - Gustav Tunnel

66-70: Doom Warlock, Doom Guard, Demonic Pugil.



Level 70+ - King Rampare's Tomb

70+: Hati, Spartoi Warrior, Spartoi Soldier



Level 70+ - Ro'Mauve

70+: Infernal / Apocalyptic Weapon



Level 70+ - Kuftal Tunnel

70+: Greater Cockatrice, Ovinic, Ladon (73+)



Level 70+ - Dragon's Arey

70+: Bark Tarantula, Darter



Good luck. Have fun! (peace) (outside) (home key)s

Creation Help

So, you’ve taken that long awaited trip to the store and picked up your very own copy of the renowned Final Fantasy XI video game. Now you may be wondering what to do next; this is where I come in. In this section I will walk you through the very first steps in the creation of your online persona, and lead you into the world of Vana d’iel.



First off, there are some things you need to know, such as what types of races are available, and what jobs you can choose to start off as. On that note:



Races:

Choosing your race is a huge decision. I can’t stress this enough. Make sure you choose a race that you like! Pick a race that fits you, and make sure your happy with your choice. Keep in mind you won’t be able to go back and change your race later on in the game.



  • Hume: Humes are the all around class. Basically they’re good at everything but not great at any one job.
  • Elvaan: Elvaans are the power-houses of the Vana D’iel world. Their strength in unmatched by any other playable race.
  • Galka: Galka are the hulking giants of an all male race. They are bigger in stature than even the tallest of Elvaans, and by far, have the most defense than any of the other races.
  • Tarutaru: The “Tarus” are the smallest race in Vana D’iel. But they do pack a punch in the magic department. Tartaru are the most proficient magic users in the game.
  • Mithra: Mithra are cat-like beings of a race who's only playable characters are female. They have the most agility and dexterity of all the races.


Standard Jobs:

These are the jobs available from the start.


  • Warrior: All out melee.
  • Monk: Hand to hand combat.
  • White Mage: Uses white magic.
  • Black Mage: Black magic.
  • Red Mage: Part white magic, part black magic, part melee.
  • Theif: Steals; best when attacking from behind.




3 Nations:

In reality there are 4 nations, but only 3 in which to start out from. This is another important choice when making your character. The 3 kingdoms you can choose from are as follows:

  • Bastok: Bastok is the industrial giant of kingdoms. It's walls of stone reflect strength of the Galka and Hume that dwell inside. And only those who have strength can survive in the dry mountainous regions surrounding this prosperous city.
  • San d'Oria: This great Kingdom of Elvaan knights has seen greater days, but still, just a glimpse of the castle in the distance will run chills speeding down your spine . Even the surrounding areas set off a feeling power and wisdom.
  • Windurst: The wonderous city of Windurst is a magical place. It is the beautiful home of the Taru Taru and Mithra who live and celebrate in harmony with the land.


Your Name:

When creating your name, it should:

  • Look good
  • Sound good and
  • Be easily read and spelt.



These are good guidelines when choosing your name. Ultimately, pick a name that fits your personality. Pick a name that you like, because it's not something that you will be able to change once you start out in you server.



Servers:

There are 33 servers in which you will be randomly placed in to start out. Each server is exactly the same in some ways, and completely different in other ways. Every sever has exactly the same places, kingdoms, and landmarks; although, the people are different. Example: I am in the Bahamut server; If you end up in the Leviathan server, you will never be able to meet me because we are in different "worlds".



The server you end up in is a completely random choice, unless you have a world pass. A world pass is a series of letters and numbers that act as a code to get you into a specific server. The world pass has to be bought by a friend and then given to you so you can enter it when making your character. Example: If I'm in the Bahamut server, and you want to be in the same world as me, I would buy you a world pass to Bahamut, and then give you the code. After you enter the code and start, you would end up in the Bahamut server instead of a randomly chosen server.

Combat Infor


Now for the good stuff. Combat is definitely one of the greatest aspects of Final Fantasy XI, and it's rather simple to learn the basics of battle. But there is more than just hacking away at a monster to think about. Yes, there is actually a strategic element to battle.



The Heat of Battle



  • Keep your cool
  • Fight hard and
  • Look out for you companions.



Partying is what you'll be doing most often when playing Final Fantasy XI. Usually a party consists of 6 members including one party leader. The leader assembles the party and give's out the orders. That person must also try to assemble the best party they can consisting of a variety of different types of jobs. For instance: There can't be too many people of the same job type in one party or, in most cases, the party will fail. You'll know when you're in a good party when the Exp starts rolling in, monsters are plentiful, and your just having a great time.



Fighting

To fight monsters, all that you need to do is lock onto them and choose "Attack". Then just get close enough to the monster and your character will start hacking away. But i suggest checking the monster's toughness before you choose to attack.























Toughness
Description
Exp Gained
Too weak to be worthwile:Don't even waste your energy.0
Easy Prey:Almost 100% chance of victory.10-50
Descent Challenge:
75% chance of victory.
50-75
Even Match
50% chance of victory.
100
Tough:
Fight in a party of 1-3 people.
100-140
Very Tough:
Fight in a party of 3-5 people.
140-180
Incredibly Tough
Fight in a party of 5-6 people.
180-200+



Party Dynamics


Partying will most likely consume the majority of your time. Whether it's looking for a party, assembling a party or fighting in a party, it will always be on your mind. A party should consist of a few certain types of people:



  • Healer

  • Back-up Healer

  • Damage Dealer

  • Nuke

  • Tank

  • Filler


Now, I'm pretty sure you all know what a Healer is and what a Damage Dealer is, but what about a "Nuke"? A nuke is basically a Black Mage that sits in the back "nuking" the monster with powerfull spells. A "Tank" is the guy that's in the front of the party, taking all the hits from the moster. A "Filler" is basically a fill-in position. You could have another damage dealer, another tank, or something like a theif to increase the amount of items your party gains from monsters.



Keep in mind that every party will be different. Most likely, you will never have quite the same party as you did the last time around. You may have a different arrangement of jobs, or different people in the party, but always remember to have a good time and keep the experience rolling. Nothing will kill a party more easily than when there's no Exp being gained.