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Tuesday, August 28, 2007

Creation Help

So, you’ve taken that long awaited trip to the store and picked up your very own copy of the renowned Final Fantasy XI video game. Now you may be wondering what to do next; this is where I come in. In this section I will walk you through the very first steps in the creation of your online persona, and lead you into the world of Vana d’iel.



First off, there are some things you need to know, such as what types of races are available, and what jobs you can choose to start off as. On that note:



Races:

Choosing your race is a huge decision. I can’t stress this enough. Make sure you choose a race that you like! Pick a race that fits you, and make sure your happy with your choice. Keep in mind you won’t be able to go back and change your race later on in the game.



  • Hume: Humes are the all around class. Basically they’re good at everything but not great at any one job.
  • Elvaan: Elvaans are the power-houses of the Vana D’iel world. Their strength in unmatched by any other playable race.
  • Galka: Galka are the hulking giants of an all male race. They are bigger in stature than even the tallest of Elvaans, and by far, have the most defense than any of the other races.
  • Tarutaru: The “Tarus” are the smallest race in Vana D’iel. But they do pack a punch in the magic department. Tartaru are the most proficient magic users in the game.
  • Mithra: Mithra are cat-like beings of a race who's only playable characters are female. They have the most agility and dexterity of all the races.


Standard Jobs:

These are the jobs available from the start.


  • Warrior: All out melee.
  • Monk: Hand to hand combat.
  • White Mage: Uses white magic.
  • Black Mage: Black magic.
  • Red Mage: Part white magic, part black magic, part melee.
  • Theif: Steals; best when attacking from behind.




3 Nations:

In reality there are 4 nations, but only 3 in which to start out from. This is another important choice when making your character. The 3 kingdoms you can choose from are as follows:

  • Bastok: Bastok is the industrial giant of kingdoms. It's walls of stone reflect strength of the Galka and Hume that dwell inside. And only those who have strength can survive in the dry mountainous regions surrounding this prosperous city.
  • San d'Oria: This great Kingdom of Elvaan knights has seen greater days, but still, just a glimpse of the castle in the distance will run chills speeding down your spine . Even the surrounding areas set off a feeling power and wisdom.
  • Windurst: The wonderous city of Windurst is a magical place. It is the beautiful home of the Taru Taru and Mithra who live and celebrate in harmony with the land.


Your Name:

When creating your name, it should:

  • Look good
  • Sound good and
  • Be easily read and spelt.



These are good guidelines when choosing your name. Ultimately, pick a name that fits your personality. Pick a name that you like, because it's not something that you will be able to change once you start out in you server.



Servers:

There are 33 servers in which you will be randomly placed in to start out. Each server is exactly the same in some ways, and completely different in other ways. Every sever has exactly the same places, kingdoms, and landmarks; although, the people are different. Example: I am in the Bahamut server; If you end up in the Leviathan server, you will never be able to meet me because we are in different "worlds".



The server you end up in is a completely random choice, unless you have a world pass. A world pass is a series of letters and numbers that act as a code to get you into a specific server. The world pass has to be bought by a friend and then given to you so you can enter it when making your character. Example: If I'm in the Bahamut server, and you want to be in the same world as me, I would buy you a world pass to Bahamut, and then give you the code. After you enter the code and start, you would end up in the Bahamut server instead of a randomly chosen server.

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