One way to avoid the boring lower levels of FFXI and just jump right into the higher more challenging levels is to buy an already created account.
These accounts come from either people who no longer wish to play FFXI anymore, or they have been created by professional gamers for the sole purpose of selling them. Both types of accounts are great options to put you right in the action. Their are so many options, I don't know way anybody would want to start from scratch, I know I would never want to do it again.
Here is an example of a few of the the over 300 FFXI accounts currently available are at Usfine:
FFXI Account Level 75 Male Hume White Mage
Currency: 65,000 Gil
Gil: 115171
Equip: Fully Geared
Equipment: Errant Gear, Light Staff, Serket Ring, Dark Staff
Rank: 7
af: 6
ConquestPoints: 15136
CompletedQuests: 114
Passes: Airship Pass, and Kazahm Airship pass
CombatSkills: 207 Sword, 206 Shield, 131 Parrying, 126 Staff,207 polearm
Missions: 38
Seals: 340 BS, 112 KS
Magic_Skills: 261 Divine, 201 Enhancing, Healing 255, 201 Enfeebling, 78 Elemental,74 Dark, 88 Summoning, 109 Ninjutsu
Summons: All summons except Fenir
Zilartm: Mission 14-17 (Sky)
copm: Chapter 2-7 (Tavanzia)
treasures: Mission 1 (Aht Urgan)
Subjobs: Yes
Version: North AmericanFFXI Account Level 75 Male Elvaan Ranger
Equipment: 6000000
Rank: 6
af: 4
Country: Windurst
ConquestPoints: 56000
Passes: kazahm, airship
CombatSkills: dagger, bow, xbow maxed
Crystals: all
Zilartm: Mission 1-13
copm: Chapter 1
treasures: Mission 3-8
Subjobs: No
Version: North American
level1: 66
level2: 47
level3: 37
level4: 36
Rise_of_Zilart: Yes
Chains_of_Promathia: Yes
Treasures_of_Aht_Urhgan: YesFinal Fantasy XI Account Level 64 Male Elvaan Warrior
Rank: 6
AF: 5
Goldsmithing: 46
Country: Windurst
Conquest Points: 4761
Completed Quests: 85
Passes: Airship pass; Airship pass for Kazham; Tenshodo's member card; Chocobo license; Lamp Lighter's membership card; Boarding permit
Combat Skills: hand-to-hand 52; sword 116; axe 219; katana 96; club 45; archery 13; throwing 10; shield 88; dagger 10; evasion 199; parrying 101; ninjutsu 96
Crystals: all
Zilart: Mission 1-13
CoP: Chapter 1
Treasures: Mission 3-8
Rise of Zilart: Yes
Chains of Promathia: Yes
Treasures of Aht Urhgan: Yes
Additional Information:
The warrior is the second best tanking class in final fantasy only behind the paladin due to the paladin's ability to gain healing aggression from a monster. They are the axe weilders, one or two handed, and for a short time can turn all their attacks into critical hits.
Other jobs include: Black Mage 31, Ninja 32, Monk 15
Best Place To Buy FFXI Accounts
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The above FFXI accounts and over 300 more are now available at one of the most reliable and honest Final Fantasy XI account sellers on the Internet.
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