So you want to start the road of crafting and syntetisis....
I must warn you that is a LONG Road ahead, and if you don't go on material hunt, long travels for the best price this is not for you, neither if you have heart problems or are pregnant, and you must be this tall >>
to enter...
First, you don't want to get overwhelmed. Start off slow, pick one guild and stick with it for a while. At first crafting is an expensive practice, but think about all the Gil you will make when you become an expert. So don't get discouraged!
Anyways, back to picking your guild. You can choose from Blacksmith, Goldsmith, Carpenter, Alchemist, BoneCraft, Leathersmith, Taylor, Cooking, or Fisherman. Many people say the fishermen's guild is not good for anything but they do give discounts to members on all the supplies. All the guilds have members who are willing to help new recruits. Just talk to them, you would be amazed how much you will learn.
Now that you have chosen a profession, it is now time to learn some of the basics, for that you need to seek the Grand Master of the profession of your choice. Name in Parethesis is where the guild are located.
Alchemy (Bastok)
A guild which plays mainly with chemicals and potion types with odd ingredients. Main focus on guild is medicine and special potions, but it also makes special weapons.
Although compound skill is not really needed, woodwork, a black smith, and gold smith skill are a great plus for bows, arrows and bullet type synthesizing.
Black Smith (Bastok / 8-23hours, San D'oria, Mhaura / 8-23hours)
Main focus on ore, metal material, etc. Creates many types of weapons and armors for usage in battle field.
Woodwork, gold smith, and leather works compounding skills are great plus for this guild.
Bone Worker (Windurst - holiday on Wind)
Main focus will be weapons which are made of bone type of material.
Leather works coumpounding skills would be a great plus for this guild.
Carpenter (San D'oria)
Weapons made out of wood is the main focus of this guild. Most weapons created will be useful for many type of Mages.
Bone worker and black smith skills would be a great plus for this guild
Cooking (Windurst)
Main focus of this guild is making food to greatly improve the performances of many adventurers in battle fields, and also makes good baits for fishing.
Cooking skill by itself can work very well. No other skills are depended on when synthesizing food.
Gold Smith (Bastok/ 8-23hours, Mhaura / 8-23hours)
Ore and precious-metals material are mainly used. Main focus of this guild is making jewels, rings, necklace, and earrings which adds improved points to the owner.
Other skills won't be needed much when synthesizing. Beware, this guild is known for one of high costing in synthesizing items.
Leather Smith (S. San D'Oria at the opposite side of the resident area)
Leather material is mainly used. Main focus is armors non-heavyduty job type.
Black smith, gold smith, and sewing skills are a great plus for this guild.
Sewing (Guild in Windurst, shop in Selbina)
Mainly focuses on making clothing for mage and monk type.
High level gold smith skill is highly recommended to be successful in Sewing guild.
Last but not least
Fishing (Guild in Windurst, shop in Selbina)
Basically all it will help greatly in improving your Fishing Skills. You may also buy fish and bait at low costs.
Tip: Every guild there is a "teacher" who can cast a temporary "boost" to help you success on synthesizing item. It is always best idea to synthesize with the same element crystal as the day's element.
Our world is a world of magic, so don't be looking for a hammer to learn your trade. We use crystals! You can obtain these and your materials by either buying them or hunting monsters that carry them. Once you have your materials use your synthesize list to decide what to make.
After you reach certain levels, you may decide to take a test that'll put you 1 step higher in the skill title. The following table is the list of Titles along with Skill Level and Promotion Test Level:
Tip: After you reach the Promotion test level, you should speak with the GuildMaster of yout job, then he/she will ask that you make one item, after you give that item to him/her you advance to next Title
I must warn you that is a LONG Road ahead, and if you don't go on material hunt, long travels for the best price this is not for you, neither if you have heart problems or are pregnant, and you must be this tall >>
to enter...
First, you don't want to get overwhelmed. Start off slow, pick one guild and stick with it for a while. At first crafting is an expensive practice, but think about all the Gil you will make when you become an expert. So don't get discouraged!
Anyways, back to picking your guild. You can choose from Blacksmith, Goldsmith, Carpenter, Alchemist, BoneCraft, Leathersmith, Taylor, Cooking, or Fisherman. Many people say the fishermen's guild is not good for anything but they do give discounts to members on all the supplies. All the guilds have members who are willing to help new recruits. Just talk to them, you would be amazed how much you will learn.
Now that you have chosen a profession, it is now time to learn some of the basics, for that you need to seek the Grand Master of the profession of your choice. Name in Parethesis is where the guild are located.
Alchemy (Bastok)
A guild which plays mainly with chemicals and potion types with odd ingredients. Main focus on guild is medicine and special potions, but it also makes special weapons.
Although compound skill is not really needed, woodwork, a black smith, and gold smith skill are a great plus for bows, arrows and bullet type synthesizing.
Black Smith (Bastok / 8-23hours, San D'oria, Mhaura / 8-23hours)
Main focus on ore, metal material, etc. Creates many types of weapons and armors for usage in battle field.
Woodwork, gold smith, and leather works compounding skills are great plus for this guild.
Bone Worker (Windurst - holiday on Wind)
Main focus will be weapons which are made of bone type of material.
Leather works coumpounding skills would be a great plus for this guild.
Carpenter (San D'oria)
Weapons made out of wood is the main focus of this guild. Most weapons created will be useful for many type of Mages.
Bone worker and black smith skills would be a great plus for this guild
Cooking (Windurst)
Main focus of this guild is making food to greatly improve the performances of many adventurers in battle fields, and also makes good baits for fishing.
Cooking skill by itself can work very well. No other skills are depended on when synthesizing food.
Gold Smith (Bastok/ 8-23hours, Mhaura / 8-23hours)
Ore and precious-metals material are mainly used. Main focus of this guild is making jewels, rings, necklace, and earrings which adds improved points to the owner.
Other skills won't be needed much when synthesizing. Beware, this guild is known for one of high costing in synthesizing items.
Leather Smith (S. San D'Oria at the opposite side of the resident area)
Leather material is mainly used. Main focus is armors non-heavyduty job type.
Black smith, gold smith, and sewing skills are a great plus for this guild.
Sewing (Guild in Windurst, shop in Selbina)
Mainly focuses on making clothing for mage and monk type.
High level gold smith skill is highly recommended to be successful in Sewing guild.
Last but not least
Fishing (Guild in Windurst, shop in Selbina)
Basically all it will help greatly in improving your Fishing Skills. You may also buy fish and bait at low costs.
Tip: Every guild there is a "teacher" who can cast a temporary "boost" to help you success on synthesizing item. It is always best idea to synthesize with the same element crystal as the day's element.
Our world is a world of magic, so don't be looking for a hammer to learn your trade. We use crystals! You can obtain these and your materials by either buying them or hunting monsters that carry them. Once you have your materials use your synthesize list to decide what to make.
After you reach certain levels, you may decide to take a test that'll put you 1 step higher in the skill title. The following table is the list of Titles along with Skill Level and Promotion Test Level:
Title Skill Level Promotion Test Level
------------------------------------------------------
Amateur 0-10 8
Intern 10-20 18
Apprentice 20-30 28
Junior craftsman 30-40 38
Named 40-50 48
Listed 50-60 58
Permited / Approved 60-70 68
Tip: After you reach the Promotion test level, you should speak with the GuildMaster of yout job, then he/she will ask that you make one item, after you give that item to him/her you advance to next Title
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